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Arcane Urn

A mysterious being that hides within an urn with his head sticking out of it, patiently staring out with it’s hand out. The urn has multiple eyes and arcane designs on it.

Magic Urn (CR 20)

XP 307,200
CN Small Outsider
Init +4; Senses Darkvision 360 ft., low-light vision; Perception +40


AC 27, touch 11, flat-footed 26 (+1 size, +16 natural)
hp 904 [1045] (19d10+855); Fast Healing 95
Fort +50, Ref +13, Will +20
DR 30/Epic; Immune Ability Damage, Ability Drain, All Negative Status Effects, Level Damage, Level Drain, Outsider Traits;
Resist All 95


Special Abilities Gimme!


Str 10, Dex -, Con 99, Int 12, Wis 24, Cha 14
Base Atk +19; CMB +18; CMD 29
Feats Alertness, Dodge, Improved Initiative, Iron Will, Lightning Reflexes, Skill Focus (Perception, Sense Motive), Toughness, Uncanny Alertness
Skills Knowledge (Arcana, History, Local, Nature, Planes) +23, Perception +40, Sense Motive +40
SQ Escape


Escape (Ex)

As an immediate action as soon as Arcane Urn takes any form of damage. It will teleport away either up to 200 feet or back to his plane of existence and this does not provoke attacks of opportunity.

Gimme! (Ex)

Once per round as a free action, Arcane Urn will ask for a Elixir. There is a 40% chance it will work the first time which will increase by 10% for every unsuccessful given potion. However if they’re successful, they gain triple treasure and the experience given above without a fight. Each Elixir is lost upon giving it up.