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Magic Pot

A mysterious being that hides within a pot with his head sticking out of it, patiently staring out with it’s hand out. The pot has an eye on the front.

Magic Pot (CR 5)

XP 1,600
CN Small Outsider
Init +4; Senses Darkvision 360 ft., low-light vision; Perception +10

DEFENSE

AC 19, touch 11, flat-footed 18 (+1 size, +8 natural)
hp 214 [232] (4d10+192); Fast Healing 20
Fort +45, Ref +6, Will +7
DR 30/Epic; Immune Ability Damage, Ability Drain, All Negative Status Effects, Level Damage, Level Drain, Outsider Traits; Resist All 20

OFFENSE

Speed
Melee
Special Abilities Gimme!

STATISTICS

Str 10, Dex -, Con 99, Int 12, Wis 16, Cha 14
Base Atk +4; CMB +3; CMD 13
Feats Improved Initiative, Lightning Reflexes
Skills Knowledge (Arcana, History, Local, Nature, Planes) +8, Perception +10, Sense Motive +10
SQ Escape

SPECIAL ABILITIES

Escape (Ex)

As an immediate action as soon as Magic Pot takes any form of damage. It will teleport away either up to 200 feet or back to his plane of existence and this does not provoke attacks of opportunity.

Gimme! (Ex)

Once per round as a free action, Magic Pot will ask for a Cure Potion. There is a 70% chance it will work the first time which will increase by 15% for every unsuccessful given potion. However if they’re successful, they gain double treasure and the experience given above without a fight. Each Cure Potion is lost upon giving it up.