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Magic Urn

A mysterious being that hides within an urn with his head sticking out of it, patiently staring out with it’s hand out. The urn has multiple eyes on it.

Magic Urn (CR 15)

XP 51,200
CN Small Outsider
Init +4; Senses Darkvision 360 ft., low-light vision; Perception +33

DEFENSE

AC 27, touch 11, flat-footed 26 (+1 size, +16 natural)
hp 707 [770] (14d10+630); Fast Healing 70
Fort +48, Ref +11, Will +16
DR 30/Epic; Immune Ability Damage, Ability Drain, All Negative Status Effects, Level Damage, Level Drain, Outsider Traits;
Resist All 70

OFFENSE

Speed
Melee
Special Abilities Gimme!

STATISTICS

Str 10, Dex -, Con 99, Int 12, Wis 20, Cha 14
Base Atk +14; CMB +13; CMD 23
Feats Alertness, Improved Initiative, Iron Will, Lightning Reflexes, Skill Focus (Perception, Sense Motive), Toughness
Skills Knowledge (Arcana, History, Local, Nature, Planes) +18, Perception +33, Sense Motive +33
SQ Escape

SPECIAL ABILITIES

Escape (Ex)

As an immediate action as soon as Magic Urn takes any form of damage. It will teleport away either up to 200 feet or back to his plane of existence and this does not provoke attacks of opportunity.

Gimme! (Ex)

Once per round as a free action, Magic Urn will ask for a X-Potion. There is a 50% chance it will work the first time which will increase by 10% for every unsuccessful given potion. However if they’re successful, they gain triple treasure and the experience given above without a fight. Each X-Potion is lost upon giving it up.