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A soulflayer who has mastered more devastating blue magic spells.

Pneumaflayer (CR 11)

XP 12,800
LE Medium Outsider (Devil, extraplanar)
Init +9; Senses Darkvision 60 ft.; Perception +23

DEFENSE

AC 23, touch 15, flat-footed 18 (+5 dex, +8 natural)
hp 142 [210] (15d10+60)
mp 97
Fort +9, Ref +14, Will +13
DR 10/cold iron or good; Immune fire, poison; Resist Dark 15, Earth 20, Ice 10; SR 24
Weakness holy

OFFENSE

Speed 30 ft.
Melee 4 Tentacles +16 (1d4+1 plus grab) or Quarterstaff +17 (1d6+1)
Special Attacks Mind Blast, Mind Purge, Thought Tentacle
Spells Known (FC CL 15th, Concentration +22) [+1 DC for Lightning or Shadow spells]

1st (DC 18) – Blood Drain, Chill, Magic Fang, Marrow Drain, Seed Cannon, Water Gun
2nd (DC 19) – Acid Droplet, Electrocute, Hear no Evil, Snowpit, Telekinetic, Zephyr Arrow
3rd (DC 20) – Bacteria, Blaster, Fireball, Sonic Tail, Speak no Evil, Touch of Ages
4th (DC 21) – Corrupting Touch, Filth Cloud, Gates of Hades, Lightning Armor, Sea Song, Umbral Storm
5th (DC 22) – Fulmination, Inertial Barrier, Multicast, Pox, Thunderbolt

STATISTICS

Str 12, Dex 20, Con 18, Int 24, Wis 18, Cha 16
Base Atk +15; CMB +16 (+18 vs grapple); CMD 31 (33 vs grapple)
Feats Combat Casting, Elemental Focus (Lighting, Shadow), Improved Grapple, Improved Initiative, Shadow Veil, Storm Bolt, Weapon Focus (Quarterstaff)
Skills Acrobatics +24, Bluff +22, Diplomacy +22, Escape Artist +24, Intimidate +22, Knowledge (Arcana, Planes, Religion) +26, Perception +23, Sense Motive +23, Spellcraft +26, Stealth +24
Languages Abyssal, Celestial, Common, Draconic, Umbran, Undercommon, telepathy 100 ft.

SPECIAL ABILITIES

Mind Blast (Su)

Pneumaflayers are able to project a 60 foot of psychic static towards a single target. The target is stunned for 1d6 rounds and takes 8d6 points of non-elemental damage. A successful Will save (DC 24) reduces the damage by half and negates the status effect. This ability is used as a standard action is considered a mind-affecting effect and the saving throw DC is Charisma based. Blue mages may learn this ability as a 5th level spell (Knowledge: Planes DC 25).

Mind Purge (Su)

Pneumaflayers are able to enter the mind of their target and purge one of their benefits from their victim. This spell functions as Dispel. Blue mages may learn this ability as a 3rd level spell (Knowledge: Planes DC 21).

Thought Tentacle (Ex)

If a pneumaflayers has someone grappled and successfully deals damage to that target, instead of the normal physical damage, it can choose to deal 1d4+2 points of Intelligence damage instead. This ability only works on creatures with an actual brain. Thus, it does not work on constructs, elementals, plants, oozes or undead in addition to creatures that either do not have an actual brain or the brain is not physically inside the grappled creature.

Time Slip (Su)

A pneumaflayers summons a clock rotating and engulfing his target into a deep slumber. The victim must make a Fortitude save (DC 24) or takes 5d4 years in a blink of an eye. They must also make a Will save (DC 24) or is inflicted with the Sleep status effect. This is a mind-affecting spell. Blue mages may learn this ability as a 7th level spell (Knowledge: Planes DC 29).