More developed soulflayer who learns to master their blue magic.
Psycheflayer (CR 9)
LE Medium Outsider (Devil, extraplanar)
Init +8; Senses Darkvision 60 ft.; Perception +19
AC 20, touch 14, flat-footed 16 (+4 dex, +6 natural)
hp 102  (12d10+36)
Fort +7, Ref +12, Will +11
DR 10/cold iron or good; Immune fire, poison; Resist Dark 10, Earth 15, Ice 10; SR 22
Speed 30 ft.
Melee 4 Tentacles +13 (1d4+1 plus grab) or Quarterstaff +14 (1d6+1)
Special Attacks Mind Blast, Mind Purge, Thought Tentacle, Time Slip
Spells Known (FC CL 12th, Concentration +18) [+1 DC for Lightning or Shadow spells]
1st (DC 17) – Blood Drain, Chill, Marrow Drain, Seed Cannon, Water Gun
2nd (DC 18) – Acid Droplet, Hear no Evil, Snowpit, Telekinetic, Zephyr Arrow
3rd (DC 19) – Bacteria, Blaster, Fireball, Speak no Evil, Touch of Ages
4th (DC 20) – Filth Cloud, Gates of Hades, Lightning Armor, Umbral Storm
Str 12, Dex 18, Con 16, Int 22, Wis 16, Cha 16
Base Atk +12; CMB +13 (+15 vs grapple); CMD 27 (29 vs grapple)
Feats Combat Casting, Elemental Focus (Lighting, Shadow), Improved Grapple, Improved Initiative, Weapon Focus (Quarterstaff)
Skills Acrobatics +20, Bluff +19, Diplomacy +19, Escape Artist +20, Intimidate +19, Knowledge (Arcana, Planes, Religion) +22, Perception +19, Sense Motive +19, Spellcraft +22, Stealth +20
Languages Abyssal, Celestial, Common, Draconic, Umbran, Undercommon, telepathy 100 ft.
Mind Blast (Su)
Psycheflayers are able to project a 60 foot of psychic static towards a single target. The target is stunned for 1d6 rounds and takes 8d6 points of non-elemental damage. A successful Will save (DC 22) reduces the damage by half and negates the status effect. This ability is used as a standard action is considered a mind-affecting effect and the saving throw DC is Charisma based. Blue mages may learn this ability as a 5th level spell (Knowledge: Planes DC 25).
Mind Purge (Su)
Psycheflayers are able to enter the mind of their target and purge one of their benefits from their victim. This spell functions as Dispel. Blue mages may learn this ability as a 3rd level spell (Knowledge: Planes DC 21).
Thought Tentacle (Ex)
If a psycheflayer has someone grappled and successfully deals damage to that target, instead of the normal physical damage, it can choose to deal 1d4+2 points of Intelligence damage instead. This ability only works on creatures with an actual brain. Thus, it does not work on constructs, elementals, plants, oozes or undead in addition to creatures that either do not have an actual brain or the brain is not physically inside the grappled creature.
Time Slip (Su)
1/day, a psycheflayer summons a clock rotating and engulfing his target into a deep slumber. The victim must make a Fortitude save (DC 22) or takes 5d4 years in a blink of an eye. They must also make a Will save (DC 22) or is inflicted with the Sleep status effect. This is a mind-affecting spell. Blue mages may learn this ability as a 7th level spell (Knowledge: Planes DC 29).