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Melugene

This little female demon has a nice tan with a two-headed snake wrapped around her body, this demon has claimed the lives of many men, preying on their baser urges. Rumors of her bewitching beauty have spread through the hunter grapevine.

Melugene (CR 11)

XP 12,800
CE Medium Outsider (Demon, extraplanar)
Init +9; Senses Darkvision 60 ft., detect good; Perception +33

DEFENSE

AC 25, touch 15, flat-footed 20 (+5 dex, +10 natural)
hp 157 [225] (15d10+75)
mp 97
Fort +10, Ref +14, Will +14
DR 10/cold iron or good; Immune lightning, fire, poison; Resist Dark 15; SR 24
Weakness wind

OFFENSE

Speed 30 ft., fly 50 ft. (average)
Melee 2 Claws +20 (1d6+2)
Special Attacks Bedazzle, Energy Drain, Entice, Shadow Flare
Spells Known (FC CL 15th, Concentration +22)

1st (DC 18) – Charm, Color Spray, Cure, Dark, Disguise Self, Fire, Thunder
2nd (DC 19) – Cure II, Dark II, Fire II, Thunder II, Vanish
3rd (DC 20) – Cura, Cure III, Dark III, Darkra, Dispel, Fira, Fire III, Haste, Loathsome Veil, Thundara, Thunder III
4th (DC 21) – Cure IV, Dark IV, Fire IV, Greater Vanish, Lesser Geas, Thunder IV
5th (DC 22) – Curaga, Darkga, Dream, Thundaga, Vanishga

STATISTICS

Str 14, Dex 20, Con 20, Int 18, Wis 16, Cha 24
Base Atk +15; CMB +20; CMD 32
Feats Ability Focus (Bedazzle), Agile Maneuvers, Alertness, Combat Reflexes, Iron Will, Shrewd Tactician, Weapon Finesse
Skills Bluff +33, Diplomacy +25, Disguise +27, Escape Artist +20, Fly +23, Intimidate +24, Knowledge (local) +22, Perception +33, Sense Motive +25, Stealth +23; Racial Modifiers +8 Bluff & Perception
Languages Abyssal, Celestial, Common, Draconic; tongues, telepathy 100 ft.
SQ Change Shape (alter self, Small or Medium humanoid)

SPECIAL ABILITIES

Bedazzle (Su)

With a confounding, hypnotic twirl and a coy hum, the merugene draws the attention of all enemies within a 30 ft. radius as a standard action. Those within the area of effect must make a Will save (DC 26) each to fend off the Charm and Confuse status effects for 1d6 rounds. Blue mages can learn this ability as a 5th level spell (Knowledge: Planes DC 25).

Energy Drain (Su)

A merugene drains energy from a mortal she lures into an act of passion, such as a kiss. An unwilling victim must be grappled before the succubus can use this ability. The merugene’s kiss bestows one negative level. The kiss also has the effect of a suggestion spell, asking the victim to accept another act of passion from the merugene. The victim must succeed on a DC 24 Will save to negate the suggestion. The DC is 24 for the Fortitude save to remove a negative level. These save DCs are Charisma-based.

Entice (Su)

A merugene blows a kiss towards her target as pink hearts are being thrown from her lips towards him. The target must make a Will save (DC 25) or be affected as if by a Charm spell for a duration of 1 minute. The charm effect on this ability is harder to overcome unlike other charm spells and has its DC increase by 1. Blue mages may learn this ability as a 4th level spell (Knowledge: Planes DC 23).

Shadow Flare (Su)

Once every 1d2 rounds, merugene sends off a blast of dark magic against its foes. This is a spell-like ability that functions like the Flare black magic spell except it deals shadow damage instead. It casts as a 15th-level black mage. Blue mages may learn this ability as a 6th level spell (Knowledge: Planes DC 27).