Flying through the air on black wings, this alluring little demon uses Entice to make victims do as she says, which is not always bad if you like that sort of thing.
Succubus (CR 6)
AC 20, touch 13, flat-footed 17 (+3 dex, +7 natural)
hp 84  (8d10+40)
Fort +7, Ref +9, Will +10
DR 5/cold iron or good; Immune lightning, poison; Resist Dark 5; SR 19
Speed 30 ft., fly 50 ft. (average)
Melee 2 Claws +11 (1d6+1)
Special Attacks Energy Drain, Entice
Spells Known (FC CL 8th, Concentration +14)
1st (DC 17) – Charm, Color Spray, Cure, Dark, Disguise Self, Fire, Thunder
2nd (DC 18) – Cure II, Dark II, Fire II, Thunder II, Vanish
Str 13, Dex 17, Con 20, Int 18, Wis 14, Cha 22
Base Atk +8; CMB +11; CMD 22
Feats Agile Maneuvers, Combat Reflexes, Iron Will, Weapon Finesse
Skills Bluff +25, Diplomacy +17, Disguise +19, Escape Artist +11, Fly +14, Intimidate +16, Knowledge (local) +15, Perception +21, Sense Motive +13, Stealth +14; Racial Modifiers +8 Bluff & Perception
Languages Abyssal, Celestial, Common, Draconic; tongues, telepathy 100 ft.
SQ Change Shape (alter self, Small or Medium humanoid)
Energy Drain (Su)
A succubus drains energy from a mortal she lures into an act of passion, such as a kiss. An unwilling victim must be grappled before the succubus can use this ability. The succubus’s kiss bestows one negative level. The kiss also has the effect of a suggestion spell, asking the victim to accept another act of passion from the succubus. The victim must succeed on a DC 20 Will save to negate the suggestion. The DC is 20 for the Fortitude save to remove a negative level. These save DCs are Charisma-based.
A succubus blows a kiss towards her target as pink hearts are being thrown from her lips towards him. The target must make a Will save (DC 21) or be affected as if by a Charm spell for a duration of 1 minute. The charm effect on this ability is harder to overcome unlike other charm spells and has its DC increase by 1. Blue mages may learn this ability as a 4th level spell (Knowledge: Planes DC 23).