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MinituarAs the name suggests, these monsters are a smaller cousin to the better-known cactuars. They appear all around the world but they do not often reveal themselves to people and you do not often come across one unless you are specifically searching for them. Given their similar appearances, some wonder if these miniatuars are actually immature cactuars, but that theory would do little to explain why these particular specimens are found around the world.

Minituar (CR 2)

XP 600
N Tiny Plant (Humanoid)
Init +5; Senses Low-light vision; Perception +5

DEFENSE

AC 19, touch 18, flat-footed 13 (+5 dex, +1 natural, +1 dodge, +2 size)
HP 16 [27] (3d8+3)
Fort +4, Reflex +6, Will +2
Immune plant traits

OFFENSE

Speed 50 ft.
Melee Slams +9 (1d3)
Space 2.5 ft.; Reach 0 ft.
Special Attacks Hundred Needles

STATISTICS

Str 10, Dex 20, Con 12, Int 8, Wis 12, Cha 10
Base Atk +2; CMB +5; CMD 16
Feats Dodge, Weapon Finesse
Skills Escape Artist +6, Perception +5, Stealth +13, Survival +2
Languages Cactuar
SQ Evasion, Thorns

SPECIAL ABILITIES

Evasion (Ex)

The minituar can avoid even magical and unusual attacks with great agility. If the minituar makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. A helpless minituar does not gain the benefit of evasion.

Thorns (Ex)

A minituar’s body is covered with sharp wooden thorns. Any creature attacking a minituar with a non-reach melee weapon or with natural attacks takes 1d3 points of piercing damage from the minituar’s sharp thorns. A creature that grapples with a minituar takes this same damage each round.

Hundred Needles (Su)

3/day, a minituar conjure up a spray of needles and fires at a target within 30 feet. The target takes 3d4 points of piercing damage (Reflex save DC 12 for half damage). Blue mages may learn this ability as a 1st level spell (Knowledge: Nature DC 17).