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IvyThis mass of multicoloured tendrils has a mouth made up of leaves with a black centre that looks as if it wants to dine on flesh.

Ivy (CR 1/2)

XP 200
N Small Plant
Init +2; Senses Blindsight 30 ft., Low-light vision; Perception +0

DEFENSE

AC 15, touch 13; flat-footed 13 (+2 Dex, +2 natural, +1 size)
hp 7 [11] (1d8+3)
Fort +2, Ref +2, Will +1
Immune Plant traits
Resist earth 5
Weakness Fire

OFFENSE

Speed 15 ft.
Melee Slam +1 (1d3 plus grab)
Special Attacks Constrict (1d3)

STATISTICS

Str 10, Dex 14, Con 10, Int -, Wis 12, Cha 7
Base Atk +0; CMB -1 (+3 grapple); CMD 11 (cannot be tripped)
Feats Toughness*
*Bonus Feat
SQ camouflage

SPECIAL ABILITIES

Camouflage (Ex)

Since an ivy looks like a normal plant when at rest, a DC 20 Perception check is required to notice it before it attacks for the first time. Anyone with ranks in Survival or Knowledge (nature) can use either of those skills instead of Perception to notice the plant.

Familiar

The master of an ivy familiar gains a +3 bonus on stealth checks.

Description

The infamous roaming ivy of Latius Woods. These monsters are thought to originate from the native ivy, which may absorb magic as it invasively spreads throughout an area. Just as plants will stretch out new tendrils to reach sunlight, it is thought that this monstrous ivy also began moving to absorb energy from the sun. But the Latius Woods are wrapped in such constant shadow that it would seem that this specimen took the expedient route of becoming carnivorous instead so that it might absorb energy from its prey.