Latest NewsKefka Icon

First update of 2021!

Home > Bestiary > Plants > Mandragora Family >

Pumpkin Head

Being a variety of mandragora exceptional among its kind for a high degree of intelligence, the most often cited evidence of this being the clothes, gloves, and boots it is known to wear. It lives in the manner of men, and exhibits a personality startlingly similar to ours. It is richly expressive, and fond of making hideous faces – this same playfulness illustrated by the pumpkin mask it wears upon its head.

Pumpkin Head (CR 12)

XP 19,200
N Small Plant (Humanoid)
Init +7; Senses Low-light vision; Perception +22

DEFENSE

AC 29, touch 19, flat-footed 21 (+7 dex, +1 dodge, +10 natural, +1 size)
HP 154 (17d8+85)
Fort +15, Reflex +14, Will +9
Immune plant traits; Resist wind 15, earth 15, lightning 15;
Weakness ice

OFFENSE

Speed 40 ft., Burrow 10 ft., Climb 40 ft.
Melee Bite +21 (1d8+5 plus grab), 2 Slams +20 (1d8+5 plus poison)
Space 5 ft.; Reach 5 ft. (10 ft. with slam)
Special Attacks Ecliptic Howl, Mournful Howl, Shriek, Vespersong

STATISTICS

Str 20, Dex 25, Con 21, Int 10, Wis 20, Cha 10
Base Atk +12; CMB +16 (+20 grapple); CMD 33
Feats Ability Focus (Mournful Howl), Dodge, Juke, Lightning Reflexes, Mobility, Skill Focus (Perception), Sidestep, Weapon Finesse, Weapon Focus (Bite)
Skills Climb +22, Knowledge (Nature) +9, Perception +22, Stealth +27 (+35 in underground); Racial Modifiers +8 Climb, +8 Stealth in underground
Languages Mandragoran

SPECIAL ABILITIES

Poison (Ex)

Slam—injury; save Fort DC 23; frequency 1/round for 4 rounds; effect confusion and fatigue; cure no saves but “act normally” result on the confusion behavior table ends the effect.

Ecliptic Howl (Su)

Pumpkin head grants nearby allies a magical evasion and accuracy boost. All allies get a +3 morale bonus to Attack rolls and a +3 dodge bonus to Armor Class for 2d4 rounds. The allies must be within 30 feet of wild onion when it uses this ability to receive these bonuses. Blue mages may learn this ability as a 3rd level spell (Knowledge: Nature DC 21).

Mournful Howl (Su)

A pumpkin head releases a mournful howl. All creatures within a 100-foot spread except evil outsiders must succeed at a Fortitude save DC 20 or become paralyzed for 1d4 rounds. This is a sonic, mind-affecting fear effect. A creature that successfully saves cannot be affected by the same spell for 24 hours. Blue mages may learn this ability as a 4th level spell (Knowledge: Nature DC 23).

Pumpkin Head (Su)

A pumpkin head can drop a pumpkin from the sky upon its foe within 15 feet from himself. The falling pumpkin must succeed at a range touch attack (+20) and deals extra damage based on the number of hit points the pumpkin head has lost from max. Pumpkin head deals 1 point of non-elemental damage to a target. This damage is increase by 1d4 for every 5 hit points missing to a maximum of 10d4. Blue mages may learn this ability as a 1st level spell (Knowledge: Nature DC 17).

Shriek (Su)

A pumpkin head can give voice to an unsettling shriek. All creatures within a 30-foot spread of a shrieking pumpkin must make a DC 17 Will save or become nauseated for 1d4 rounds. This is a sonic, mind-affecting ability. The save DC is Constitution-based. Blue mages may learn this ability as a 2nd level spell (Knowledge: Nature DC 19).

Vespersong (Su)

1/day, a pumpkin head sings arcanic tunes around himself and all his allies within 30 ft. are granted an increase to all magical damage and healing by +1 per two caster level (+8). This effect lasts 1 round/two levels (8 rounds). Blue mages may learn this ability as a 9th level spell (Knowledge Nature: DC 33).