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Wild Onion

Wild OnionThought to be a variant of mandragora, for the vines that reach up from its collar, covering its face like a mask. Notes the famed naturalist, Merlose: ‘It weareth its skin in layers, much like to the root of similar name, perhaps for the proffering of protection ‘gainst the cold. Men say the great gaping orifice on its face was gouged by a shard of ice born of a midsummer blizzard. Though its former mouth was passing small, befitting naught but low whimp’ring, its prodigious new one screameth full loud and full much as the foul beast could want, thence earning it its name.

Wild Onion (CR 10)

XP 9,600
N Small Plant (Humanoid)
Init +6; Senses Low-light vision; Perception +19

DEFENSE

AC 26, touch 18, flat-footed 20 (+6 dex, +1 dodge, +8 natural, +1 size)
HP 136 (15d8+75)
Fort +14, Reflex +14, Will +9
Immune plant traits; Resist wind 10, ice 15, lightning 10;
Weakness earth

OFFENSE

Speed 40 ft., Burrow 10 ft., Climb 40 ft.
Melee Bite +19 (1d8+8/19-20 plus grab), 2 Slams +18 (1d6+4 plus poison)
Space 5 ft.; Reach 5 ft. (10 ft. with slam)
Special Attacks Dream Pollen, Ecliptic Howl, Large Jaw, Mournful Howl, Shriek

STATISTICS

Str 18, Dex 23, Con 20, Int 8, Wis 18, Cha 10
Base Atk +11; CMB +14 (+18 grapple); CMD 30
Feats Dodge, Juke, Lightning Reflexes, Mobility, Skill Focus (Perception), Sidestep, Weapon Finesse, Weapon Focus (Bite)
Skills Climb +19, Perception +19, Stealth +24 (+32 in underground); Racial Modifiers +8 Climb, +8 Stealth in underground
Languages Mandragoran

SPECIAL ABILITIES

Poison (Ex)

Slam—injury; save Fort DC 22; frequency 1/round for 4 rounds; effect confusion and fatigue; cure no saves but “act normally” result on the confusion behavior table ends the effect.

Dream Pollen (Su)

A wild onion can fill the air with drowsiness within a 15-ft.-radius. Creatures within the area of effect must make a Will save (DC 17) or be inflicted with sleep status for 1d4 rounds. Blue mages may learn this ability as a 2nd level spell(Knowledge: Nature DC 19).

Ecliptic Howl (Su)

Wild onion grants nearby allies a magical evasion and accuracy boost. All allies get a +3 morale bonus to Attack rolls and a +3 dodge bonus to Armor Class for 2d4 rounds. The allies must be within 30 feet of wild onion when it uses this ability to receive these bonuses. Blue mages may learn this ability as a 3rd level spell (Knowledge: Nature DC 21).

Large Jaw (Ex)

A wild onion inflicts twice its Strength modifier and threatens a critical hit on a 19-20 with its bite attack.

Mournful Howl (Su)

A wild onion releases a mournful howl. All creatures within a 100-foot spread except evil outsiders must succeed at a Fortitude save DC 18 or become paralyzed for 1d4 rounds. This is a sonic, mind-affecting fear effect. A creature that successfully saves cannot be affected by the same spell for 24 hours. Blue mages may learn this ability as a 4th level spell (Knowledge Nature: DC 23).

Shriek (Su)

A wild onion can give voice to an unsettling shriek. All creatures within a 30-foot spread of a shrieking wild onion must make a DC 17 Will save or become nauseated for 1d4 rounds. This is a sonic, mind-affecting ability. The save DC is Constitution-based. Blue mages may learn this ability as a 2nd level spell (Knowledge: Nature DC 19).

Sickening Breath (Su)

A wild onion can breathe out a foul breath in a 15-ft.-cone. Creatures within the area of effect must make a Fortitude save (DC 21) or suffer a -2 penalty to Attack rolls and skill checks for 1d4 rounds. Blue mages may learn this ability as a 1st level spell (Knowledge: Nature DC 17).