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Live OakThis large plant monster looks like a dead but still standing tree until it begins to move, a wicked face opening up on its side as it uses its roots to walk towards its victims, its branches flailing for their heads like grasping limbs. Sometimes also known as a “crawler,” but it’s not a worm at all…– Imban

 

Live Oak (CR 7)

XP 3,200
NE Large plant
Init: -1; Senses low-light vision; Perception +21

 DEFENSE

AC 20, touch 8, flat-footed 20 (-1 size, +12 natural, -1 Dex)
hp 104 [143] (11d8+55)
Fort +12, Ref +2, Will +5
Immune plant traits
Weakness fire

 OFFENSE

Speed 20 ft.
Melee slam +15 (2d6+10 plus grab and poison)
Space 10 ft.; Reach 10 ft.
Special Attacks Electrapulse

 STATISTICS

Str 25, Dex 9, Con 20, Int 6, Wis 15, Cha 6
Base Atk +8; CMB +16 (+20 grapple); CMD 25
Feats Ability Focus (Electrapulse), Blind-Fight, Improved Natural Attack (Slam), Power Attack, Skill Focus (Perception), Weapon Focus (Slam)
Skills Perception +21
SQ Treespeech

 SPECIAL ABILITIES

Electrapulse (Su)

Once every 1d3 rounds as a standard action, a live oak can pulse forth deadly electricity towards a single target within 60 ft., dealing 8d6 lightning damage and inflicting the Static status as though from a 5th-level spell, as well as a -5 penalty to all magical damage and healing, for 1d6 rounds. A DC 19 Reflex save halves the damage and negates both status effects.

Poison (Ex)

Creatures hit by a live oak’s slam attack must make a DC 20 Fortitude save or suffer the Poison status, except it deals 2d6 damage per round instead, for 1d8 rounds.

Treespeech (Ex)

A man plant has the ability to converse with plants as if subject to a continual speak with plants spell, and most plants greet them with an attitude of friendly or helpful.

ECOLOGY

Environment forests
Organization small group (1-3)
Treasure incidental