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Plant ManThis plant monster looks like a dead but still standing tree until it begins to move, a wicked face opening up on its side as it uses its roots to walk towards its victims, its branches flailing for their heads like grasping limbs. Sometimes also known as a “mandrake,” but it’s not buried in the ground at all…– Imban

 

Plant Man (CR 6)

XP 2,400
NE Medium plant
Init: -1; Senses low-light vision; Perception +15

 DEFENSE

AC 19, touch 9, flat-footed 19 (+10 natural, -1 Dex)
hp 68 [96] (8d8+32)
Fort +10, Ref +1, Will +3
Immune plant traits
Weakness fire

 OFFENSE

Speed 20 ft.
Melee slam +12 (1d8+7 plus grab and poison)
Space 5 ft.; Reach 5 ft.
Special Attacks Bad Breath

 STATISTICS

Str 21, Dex 9, Con 18, Int 6, Wis 13, Cha 6
Base Atk +6; CMB +10 (+14 grapple); CMD 20
Feats Improved Natural Attack (Slam), Power Attack, Skill Focus (Perception), Weapon Focus (Slam)
Skills Perception +15
SQ Treespeech

 SPECIAL ABILITIES

Bad Breath (Ex)

Once every 1d4+1 rounds, a plant man can emit a 15’ cone of paralytic gas as a full-round action. All creatures caught within the cone are paralyzed for 1d4 rounds, unless they make a DC 18 Fortitude save.

Poison (Ex)

Creatures hit by a plant man’s slam attack must make a DC 18 Fortitude save or suffer the Poison status for 1d8 rounds.

Treespeech (Ex)

A man plant has the ability to converse with plants as if subject to a continual speak with plants spell, and most plants greet them with an attitude of friendly or helpful.

ECOLOGY

Environment mountains
Organization small group (1-3)
Treasure incidental