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Treant

The Treant also know as the Wood Eyes, the Trent, or the Torrent. They often resemble trees in their appearances, often with a face carved into them. Due to their tree-like nature, they are usually weak to the Fire element, and occasionally have an affinity with the Earth. The typical treant is 35 feet tall, with a trunk 8 feet in diameter, and weighs 7,500 pounds. Treants tend to resemble the species of trees most common in their woodland territories.Treant

Treant (CR 8)

XP 4,800
NG Huge Plant
Init -1; Senses Low-light vision; Perception +12

DEFENSE

AC 21, touch 7, flat-footed 26 (-1 dex, +14 natural, -2 size)
HP 114 (12d8+60)
Fort +13, Reflex +3, Will +9
Absorb Water; DR 10/slashing; Immune plant traits and earth;
Weakness Fire

OFFENSE

Speed 30 ft.
Melee 2 Slams +17 (2d6+9/19-20 plus berserk)
Space 15 ft.; Reach 20 ft.
Special Attacks Arboreal Storm, Rock Throwing (180 ft.), R.I.P., Spring Breeze, Trample (2d6+13, DC 25)

STATISTICS

Str 29, Dex 8, Con 21, Int 12, Wis 16, Cha 11
Base Atk +9; CMB +20; CMD 29
Feats Alertness, Improved Critical (Slam), Improved Sunder, Iron Will, Power Attack, Weapon Focus (slam)
Skills Diplomacy +9, Intimidate +9, Knowledge (nature) +9, Perception +12, Sense Motive +9, Stealth –9 (+7 in forests)
Languages Treant
SQ double damage against objects, treespeech

SPECIAL ABILITIES

Arboreal Storm (Ex)

A treant spins around in a circle in its full 20 foot reach hitting everything with its 4 arms dealing 4d6+18 damage. This does not trigger a Berserking Slam save.

Berserking Slam (Su)

A treant is coated with an oil that most creatures fly into a rage continuously fighting without thinking until they run out of steam for 1d6 rounds. Successful Fort save of a DC 19 negates this effect.

Double Damage Against Objects (Ex)

A treant that makes a full attack against an object or structure deals double damage.

Spring Breeze (Su)

3/day, A treant surrounds itself in a bluish-yellow breeze within a 30-ft.-radius. Creatures within the area of effect must make a Will save (DC 16) or be inflicted with Sleep status effect for 1d6 rounds. Blue mages may learn this ability as a 3rd level spell (Knowledge: Nature DC 21).

Treespeech (Ex)

A treant has the ability to converse with plants as if subject to a continual speak with plants spell, and most plants greet them with an attitude of friendly or helpful.