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Summoned Creature: Dire Rat

Summoned Creature: Dire RatA mouse-like monster that lives in sewers. They can be found all over, and are resented as they chew on everything and are carriers of disease. Though not particularly strong on its own, since they usually act in groups, they can be quite a challenge for anyone who comes across them. Towns and villages have taken countermeasures to combat them, but thanks to their incredible reproductive abilities, their numbers are hard to keep in check.

As a summoned, template, creature, this creature has several changes. Anything noted with [] is what it gains from the template associated with the summoners’ alignment. Divine is always listed first, and Unholy afterwards.

Dire Rat (CR 1/3)

XP 135
N Small DivineUnholy Animal [(holy/shadow)]
Init +3; Senses [darkvision +60 ft./darkvision 120 ft. and see in darkness] Low-light vision, scent; Perception +4

DEFENSE

AC 14, touch 14, flat-footed 11 (+3 dex, +1 size)
hp 5 (1d8+1)
Fort +3, Ref +5, Will +1
[Resist holy 5/shadow 5]
Weakness Fire [shadow/holy]

OFFENSE

Speed 40 ft. [50 ft], climb 20 ft. [30 ft], swim 20 ft. [30 ft]
Melee Bite +1 (1d4 [+1 holy/shadow] plus disease)
Special Attacks Critical Attack, Disease

STATISTICS

Str 10, Dex 17, Con 13, Int 2, Wis 13, Cha 4
Base Atk +0; CMB -1; CMD 12 (16 vs. trip)
Feats Skill Focus (Perception)
Skills Climb +11, Perception +4, Stealth +11, Swim +11; Racial Modifiers use Dex to modify Climb and Swim

SPECIAL ABILITIES

Critical Attack (Ex)

Once every 1d4 rounds as a standard action, the dire rat can inflict more pain than normal. If they succeed at hitting with their bite attack, the damage is 1d4 x 1.5 for total damage.

Disease (Ex)

Filth fever: Bite—injury; save Fort DC 11; onset 1d3 days; frequency 1/day; effect 1d3 Dex damage and 1d3 Con damage; cure 2 consecutive saves. The save DC is Constitution-based.