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Summoned Creature: Dual Horn

Summoned Creature: Dual HornA rampaging bull with (as its name implies) two horns, which sometimes breathes fire.

As a summoned, template, creature, this creature has several changes. Anything noted with [] is what it gains from the template associated with the summoners’ alignment. Divine is always listed first, and Unholy afterwards.

Dual Horn (CR 7)

XP 3,200
N Large Divine / Unholy Animal [(holy/shadow)]
Init +0; Senses Darkvision 60 ft. [-/darkvision 120 ft. and see in darkness], low-light vision, scent; Perception +10

DEFENSE

AC 19, touch 9; flat-footed 19 (+10 natural, -1 size)
hp 76 (9d8+27)
Fort +9, Ref +6, Will +4
DR 5/-
[Resist holy 15/shadow 15]
[Weakness shadow/holy]

OFFENSE

Speed 30 ft. [40ft]
Melee 2 Claws +13 (1d6+5 [+1d10 holy/shadow]), Gore +12 (1d8+5 [+1d10 holy/shadow])
Space 10 ft.; Reach 5 ft.
Special Attacks Impale, Fire Breath (20-ft.-cone, Reflex DC 16 save, 4d6 fire damage), [Radiant Blast, Sacredness/Twilight Blast, Profane Attacks]

STATISTICS

Str 21, Dex 10, Con 17, Int 2, Wis 12, Cha 8
Base Atk +9; CMB +16; CMD 26
Feats Power Attack, Improved Overrun, Multiattack, Toughness, Weapon Focus (Gore)
Skills Acrobatics +8, Climb +12, Perception +10, Survival +7

SPECIAL ABILITIES

Impale (Ex)

When charging, a dual horn deals double damage with horns

Divine – Radiant Blast (Su)

Once per day, a divine creature can increase the radiance of its form and release it in a cone-shaped blast to a range of 60 feet that deals 1d6 points of holy damage and blinds any creature in the area for 1d4+1 rounds. Affected creatures can make a successful Reflex save (DC 17) to halve the damage and avoid being blinded. The save DC is Constitution-based.

Divine – Sacredness (Su)

Each of a divine creature’s melee attacks with a natural or manufactured weapon deal +50% more holy damage against creatures of evil alignment. All of its natural and manufactured weapons are treated as good-aligned for overcoming damage reduction.

Unholy – Twilight Blast (Su)

Once per day, an unholy creature can increase the darkness of its form and release it in a line blast to a range of 80 feet that deals 1d6 points of shadow damage and silences any creature in the area for 1d2+1 rounds. Affected creatures can make a successful Reflex save (DC 17) to halve the damage and avoid being silenced. The save DC is Constitution-based.

Unholy – Profane Attacks (Su)

Each of an unholy creature’s melee attacks with a natural or manufactured weapon deal +50% more shadow damage against creatures of good alignment. All of its natural and manufactured weapons are treated as evil-aligned for overcoming damage reduction.