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Summoned Creature: Garulessa

Summoned Creature: GarulessaEnormous garulan mother who is gentle by nature, chosen from among the other females in the herd. After provoking herself in a fierce competition for superiority, the garulessa will defend her herd from the threat of outsiders by unleashing an aggressive assault.

As a summoned, template, creature, this creature has several changes. Anything noted with [] is what it gains from the template associated with the summoners’ alignment. Divine is always listed first, and Unholy afterwards.

Garulessa (CR 13)

XP 25,600
N Huge Divine / Unholy Animal [(holy/shadow)]
Init +6; Senses [darkvision 60 ft./darkvision 120 ft. and see in darkness], Low-light vision, scent; Perception +20
[Aura Sacred Aura/Profane Aura]

DEFENSE

AC 25, touch 10, flat-footed 23 (+15 natural, +2 dex, -2 size)
hp 179 (16d8+128)
Fort +19; Ref +12; Will +8
[Defensive Abilities Dark Energy Resistance/Holy Energy Resistance ]
DR 7/-
Resist Earth 10, Ice 15, [holy 20/shadow 20]
[Weakness shadow/holy]

OFFENSE

Speed 40 ft. [50ft]
Melee gore +23 (2d6+12 [+2d6 holy/shadow]), slam +23 (1d8+12 [+2d6 holy/shadow]), 2 stomps +21 (2d6+6 [+2d6 holy/shadow])
Space 15 ft.; Reach 10 ft.
Special Attacks Trample (1d8+18, DC 25), , [Sacredness, Radiant Blast/Profane Attacks, Twilight Blast]

STATISTICS

Str 34, Dex 14, Con 24, Int 2, Wis 16, Cha 6
Base Atk +12; CMB +26 (+28 bull rush); CMD 38 (40 vs. bull rush, 42 vs. trip)
Feats Great Fortitude, Improved Bull Rush, Improved Initiative, Multiattack, Toughness, Weapon Focus(slam), Weapon Focus(stomp), Weapon Focus(gore)
Skills Climb +17, Perception +20

SPECIAL ABILITIES

Impaled Pounce (Ex)

A garulessa can make a full attack when it makes a charge attack, she also deals double damage with her tusks.

Divine – Sacred Aura (Su)

A divine creature emits supernatural light (this does not change the light level) in a 10-foot radius around it. All those within the area of effect take 4d6 holy damage. A divine creature can suppress or resume the use of this ability as a free action.

Divine – Dark Energy Resistance (Su)

When a divine creature is struck by an attack using shadow energy, energy drain, ability damage or drain, or hit point damage such as that from an inflict spell, the divine creature may make a level check (1d20 + 16) against a DC equal to 11 + the attacking creature’s total Hit Dice. If the level check succeeds, the dark energy attack is canceled out in a bright flash. If the dark energy attack was dealt by a melee or melee touch attack, the creature that delivered it takes 2d6 points of holy damage.

Divine – Radiant Blast (Su)

Twice per day, a divine creature can increase the radiance of its form and release it in a cone-shaped blast to a range of 60 feet that deals 3d6 points of holy damage and blinds any creature in the area for 1d4+1 rounds. Affected creatures can make a successful Reflex save (DC 25) to halve the damage and avoid being blinded. The save DC is Constitution-based.

Divine – Sacredness (Su)

Each of a divine creature’s melee attacks with a natural or manufactured weapon deal +50% more holy damage against creatures of evil alignment. All of its natural and manufactured weapons are treated as good-aligned for overcoming damage reduction.

Unholy – Profane Aura (Su)

An unholy creature emits supernatural darkness (this does not change the light level) in a 10-foot radius around it. All those within the area of effect take 4d6 shadow damage. An unholy creature can suppress or resume the use of this ability as a free action.

Unholy – Holy Energy Resistance (Su)

When an unholy creature is struck by an attack using holy energy or cure spells, the unholy creature may make a level check (1d20 + 16) against a DC equal to 11 + the attacking creature’s total Hit Dice. If the level check succeeds, the holy energy attack is canceled out in a bright flash. If the holy energy attack was dealt by a melee or melee touch attack, the creature that delivered it takes 2d6 points of shadow damage.

Unholy – Twilight Blast (Su)

Twice per day, an unholy creature can increase the darkness of its form and release it in a line blast to a range of 80 feet that deals 3d6 points of shadow damage and silences any creature in the area for 1d2+1 rounds. Affected creatures can make a successful Reflex save (DC 25) to halve the damage and avoid being silenced. The save DC is Constitution-based.

Unholy – Profane Attacks (Su)

Each of an unholy creature’s melee attacks with a natural or manufactured weapon deal +50% more shadow damage against creatures of good alignment. All of its natural and manufactured weapons are treated as evil-aligned for overcoming damage reduction.