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Summoned Creature: MurussuA crystal helm with glowing blue eyes, who live in caves or forest. Covered by a hard shell with crystals growing out from it, aiding in defense.

As a summoned, template, creature, this creature has several changes. Anything noted with [] is what it gains from the template associated with the summoners’ alignment. Divine is always listed first, and Unholy afterwards.

 

Murussu (CR 3)

XP 1,200
CE Small Divine / Unholy Aberration [(holy/shadow)]
Init -2; Senses Darkvision 60 ft. [-/darkvision 120 ft. and see in darkness], low-light vision; Perception +6
[Aura Sacred Aura/Profane Aura]

DEFENSE

AC 16, touch 9; flat-footed 16 (-2 dex, +7 natural, +1 size)
hp 30 [44] (4d8+12)
Fort +7, Ref -1, Will +5
Resist Earth 5, Ice 5 [holy 5/shadow 5]
Strong Physical
Weakness Fire and Lightning [shadow/holy]

OFFENSE

Speed 20 ft. [30 ft]
Melee 2 Slams +6 (1d4+2 [+1d4 holy/shadow] plus slow)
Space 5 ft.; Reach 5 ft.
Special Attacks Slow (DC 13 Fort save)

STATISTICS

Str 14, Dex 7, Con 17, Int 4, Wis 12, Cha 12
Base Atk +3; CMB +4; CMD 12
Feats Great Fortitude, Power Attack, Toughness
Skills Acrobatics +3, Perception +6, Survival +6

SPECIAL ABILITIES

Slow (Ex)

Slam – injury; save Fort DC 13; frequency for 1d4 rounds; slow status effect; cure 1 save. The save DC is Wisdom-based

Divine – Sacred Aura (Su)

A divine creature emits supernatural light in a 10-foot radius around it. All those within the area of effect take 1d6 holy damage. A divine creature can suppress or resume the use of this ability as a free action.

Unholy – Profane Aura (Su)

An unholy creature emits supernatural darkness in a 10-foot radius around it. All those within the area of effect take 1d6 shadow damage. An unholy creature can suppress or resume the use of this ability as a free action.