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Summoned Creature: SaberclawRelative of the sabertusk indigenous to the mountains of Cleigne. Its claws, while menacing, pale in comparison to its brutal fangs, which are capable of ripping flesh, bone, and even metal to ribbons before regenerating anew.

As a summoned, template, creature, this creature has several changes. Anything noted with [] is what it gains from the template associated with the summoners’ alignment. Divine is always listed first, and Unholy afterwards.

Saberclaw (CR 6)

XP 1,600
N Medium Divine / Unholy Animal [(holy/shadow)]
Init +7; Senses Darkvision 60 ft. [-/darkvision 120 ft. and see in darkness], low-light vision, scent; Perception +10
[Aura Sacred Aura/Profane Aura]

DEFENSE

AC 18, touch 13; flat-footed 15 (+3 Dex, +5 natural)
hp 53 (7d8+21), fast healing 5;
Fort +8, Ref +8, Will +3
DR 3/-
Resist Fire 5, Holy 5, [holy 10/shadow 10]
Weakness Ice, [shadow/holy]

OFFENSE

Speed 40 ft. [50 ft]
Melee 2 Claws +9 (1d6+4 [+1d6 holy/shadow] plus trip and grab), Gore +10 (2d6+4 [+1d6 holy/shadow])
Space 5 ft.; Reach 5 ft. (10 ft. for Gore)
Special Attacks Impaled Pounce, Rake (2 claws +6, 1d6+4)

STATISTICS

Str 18, Dex 17, Con 16, Int 2, Wis 12, Cha 8
Base Atk +5; CMB +9 (+13 grapple); CMD 22 (26 vs. trip)
Feats Improved Initiative, Power Attack, Skill Focus (Perception), Weapon Focus (Gore)
Skills Acrobatics +10, Perception +10, Stealth +10, Swim +11; Racial Modifiers +4 Perception, +4 Survival when tracking by scent

SPECIAL ABILITIES

Impaled Pounce (Ex)

A saberclaw can make a full attack (including its rake attack) when it makes a charge attack, he also deals double damage with his tusks.

Divine – Sacred Aura (Su)

A divine creature emits supernatural light in a 10-foot radius around it. All those within the area of effect take 2d6 holy damage. A divine creature can suppress or resume the use of this ability as a free action.

Unholy – Profane Aura (Su)

An unholy creature emits supernatural darkness in a 10-foot radius around it. All those within the area of effect take 2d6 shadow damage. An unholy creature can suppress or resume the use of this ability as a free action.