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Summoned Creature: Sharkling

A baby shark swimming around having a blast!

As a summoned, template, creature, this creature has several changes. Anything noted with [] is what it gains from the template associated with the summoners’ alignment. Divine is always listed first, and Unholy afterwards.

Sharkling (CR 1/3)

XP 135
N Small Divine / Unholy Animal (Aquatic [holy/shadow])
Init +4; Senses [darkvision +60 ft./darkvision 120 ft. and see in darkness] blindsense 30 ft., keen scent; Perception +4

DEFENSE

AC 12, touch 11, flat-footed 12 (+1 natural, +1 size)
hp 6 (1d8+1)
Fort +3, Ref +2, Will +1
Resist Water 5 [holy 5/shadow 5]
Weakness Lightning [shadow/holy]

OFFENSE

Speed swim 40 ft. [50 ft]
Melee Bite +0 (1d4-1 [+1 holy/shadow] /19-20)
Space 5 ft.; Reach 5 ft.
Special Attacks Reteethe

STATISTICS

Str 8, Dex 10, Con 12, Int 2, Wis 10, Cha 2
Base Atk +0; CMB -2 (+2 grapple); CMD 8
Feats Improved Initiative
Skills Perception +4, Swim +3

SPECIAL ABILITIES

Familiar

The master of a sharkling familiar gains a +3 bonus to Intimidate checks.

Reteethe (Ex)

Whenever a sharkling confirms a critical hit, they gain +2 temporary strength bonus (max +4) for 4 rounds.