A subspecies of dire rat. They used to inhabit towns, but have had to adapt to the outside world since humans destroyed their natural habitat. Because of this, it is much more resilient than normal dire rats, and has even developed resistance to poison and other toxins. It is good at stunning enemies by unleashing violent physical attacks. It is possible to avoid the stunner’s attack by listening for it scurrying about in the darkness.
As a summoned, template, creature, this creature has several changes. Anything noted with  is what it gains from the template associated with the summoners’ alignment. Divine is always listed first, and Unholy afterwards.
Stunner (CR 3)
N Small Divine / Unholy Animal [(holy/shadow)]
Init +4; Senses [darkvision +60 ft./darkvision 120 ft. and see in darkness] Low-light vision, scent; Perception +8
[Aura Sacred Aura/Profane Aura]
AC 18, touch 15, flat-footed 12 (+4 dex, +3 natural, +1 size)
hp 28 (4d8+8)
Fort +6, Ref +8, Will +3; +4 vs. poison
Immune disease status effect;
[Resist holy 5/shadow 5]
Weakness Fire [shadow/holy]
Speed 40 ft. [50 ft], climb 20 ft. [30 ft], swim 20 ft. [30 ft]
Melee Bite +6 (1d4+2 [+1d4 holy/shadow] plus disease), 2 Claws +6 (1d3+2 [+1d4 holy/shadow])
Special Attacks Critical Attack, Disease
Str 14, Dex 18, Con 15, Int 2, Wis 15, Cha 4
Base Atk +3; CMB +4; CMD 18 (22 vs. trip)
Feats Power Attack, Skill Focus (Perception)
Skills Climb +12, Perception +8, Stealth +15, Swim +12; Racial Modifiers use Dex to modify Climb and Swim
Critical Attack (Ex)
Once every 1d4 rounds as a standard action, the stunner can inflict more pain than normal. If they succeed at hitting with their bite attack, the damage is 1d4+2 x 1.5 for total damage.
Filth fever: Bite—injury; save Fort DC 14; onset 1d3 days; frequency 1/day; effect 1d3 Dex damage and 1d3 Con damage; cure 2 consecutive saves. The save DC is Constitution-based.
Divine – Sacred Aura (Su)
A divine creature emits supernatural light in a 10-foot radius around it. All those within the area of effect take 1d6 holy damage plus an additional 1d6 holy damage for every 5 racial HD the base creature has. A divine creature can suppress or resume the use of this ability as a free action.
Unholy – Profane Aura (Su)
An unholy creature emits supernatural darkness in a 10-foot radius around it. All those within the area of effect take 1d6 shadow damage plus an additional 1d6 shadow damage for every 5 racial HD the base creature has. An unholy creature can suppress or resume the use of this ability as a free action.