This huge spider boasts a brilliant red body, punctuated with golden stripes. It thrives in many habitats, but most especially so in tropical regions. Like many other spiders, it is able to spin webs of extremely strong thread. Even if it is unable to catch any prey, this spider can eat its old webbing and use it as a source of energy so that it can carry on in search of a new hunting ground. It can shoot forth huge swathes of webbing at once, allowing this hunter to quickly capture even humans and large animals.
As a summoned, template, creature, this creature has several changes. Anything noted with  is what it gains from the template associated with the summoners’ alignment. Divine is always listed first, and Unholy afterwards.
N Huge Divine / Unholy Magical Beast [(holy/shadow)]
Init: +6; Senses Darkvision 60 ft. [-/darkvision 120 ft. and see in darkness], Tremorsense 60 ft.; Perception +13
[Aura Sacred Aura/Profane Aura]
AC 21, touch 11, flat-footed 18 (+3 dex, +10 natural, -2 size)
hp 105  (10d10+50)
Fort +12, Ref +9, Will +5
Resist Wind 10, Shadow 5, [holy 15/shadow 15]
Speed 50 ft. [60ft], Climb 50 ft. [60ft]
Melee Bite +15 (2d6+10 [+1d10 holy/shadow] plus poison)
Space 15 ft.; Reach 10 ft.
Special Attack Corrosive Web, Critical Attack, Wail, Web (+10 ranged, DC 22, hp 10), [Radiant Blast/Twilight Blast]
Str 24, Dex 15, Con 20, Int 8, Wis 10, Cha 2
Base Atk +10; CMB +19; CMD 31 (43 vs. trip)
Feats Alertness, Improved Initiative, Iron Will, Power Attack
Skills Climb +29, Perception +13 (+17 in webs), Stealth +11 (+15 in web); Racial Modifiers +4 Perception (+8 in webs), +4 Stealth (+8 in web), +16 Climb
SQ Strong Webs
Corrosive Web (Su)
3/day, a wolf spider can throw a corrosive web on enemies in a 15-ft.-cone burst. All creatures caught within the cone must make a reflex save (DC 18) or are entangled for 2d4 rounds, but can break loose by spending 1 round and making a DC 22 Strength check or Escape Artist check. The webbed victims take 1d6 points of non-elemental damage per round while in the web. The strands of the web are flammable. A magic flaming sword can slash them away as easily as a hand brushes away cobwebs. Any fire—a torch, burning oil, a flaming sword, and so forth—can set the webs alight and burn away in 1 round. All creatures within flaming webs take 2d4 points of fire damage from the flames. This save is constitution-based. Blue mages may learn this ability as a 2nd level spell (Knowledge: Arcana DC 19).
Critical Attack (Ex)
Once every 1d2 rounds as a standard action, the wolf spider can inflict more pain than normal. If they succeed at hitting with their bite attack, the damage is 2d6+10 x 1.5 for total damage.
Bite – injury; save Fort DC 22; frequency 1/round for 6 rounds; effect 1d4 Strength damage and staggered; cure 2 saves. Save DC is Con-based with a +2 racial bonus.
Strong Webs (Ex)
A wolf spider’s webs gain a +4 bonus to the DC to break or escapes.
1/day, a guttural cry echoes from the wolf spider’s throat as a standard action, shattering the nerves of all who draw near. All enemies who are within a 30 ft. radius must make a Fortitude save (DC 18) or be stunned for 1 round and then staggered for 1d4 rounds afterward. Those who make the save are instead staggered for 1 round. A creature under the effects of this ability cannot be affected again by it until the effects of the first usage and one additional round have passed, even if they are under the effects from another creature’s use of the ability. This save is constitution-based. Blue mages may learn this ability as a 5th-level spell (Knowledge: Arcana DC 25).
Divine – Sacred Aura (Su)
A divine creature emits supernatural light in a 10-foot radius around it. All those within the area of effect take 3d6 holy damage. A divine creature can suppress or resume the use of this ability as a free action.
Divine – Radiant Blast (Su)
Once per day, a divine creature can increase the radiance of its form and release it in a cone-shaped blast to a range of 60 feet that deals 2d6 points of holy damage and blinds any creature in the area for 1d4+1 rounds. Affected creatures can make a successful Reflex save (DC 20) to halve the damage and avoid being blinded. The save DC is Constitution-based.
Unholy – Profane Aura (Su)
An unholy creature emits supernatural darkness in a 10-foot radius around it. All those within the area of effect take 3d6 shadow damage. An unholy creature can suppress or resume the use of this ability as a free action.
Unholy – Twilight Blast (Su)
Once per day, an unholy creature can increase the darkness of its form and release it in a line blast to a range of 80 feet that deals 2d6 points of shadow damage and silences any creature in the area for 1d2+1 rounds. Affected creatures can make a successful Reflex save (DC 20) to halve the damage and avoid being silenced. The save DC is Constitution-based.