A dog-like creature found all over the world. Though it possesses sharp claws and fangs, it is timid by nature. Up until recently, even when it was forced to go after livestock to keep itself fed, it would never approach human settlements. However, as recent reports indicate that these animals have begun openly attacking humans, it had been confirmed that they have grown more ferocious than before. It is unknown whether or not this has anything to do with the broken crystal, but either way it is best to err on the side of caution.
As a summoned, template, creature, this creature has several changes. Anything noted with  is what it gains from the template associated with the summoners’ alignment. Divine is always listed first, and Unholy afterwards.
Wolf (CR 1)
AC 14, touch 12, flat-footed 12 (+2 dex, +2 natural)
hp 16  (2d8+7)
Fort +5, Ref +5, Will +1
[Resist holy 5/shadow 5]
Speed 50 ft. [60 ft]
Melee Bite +2 (1d6+1 [+1 holy/shadow] plus trip)
Space 5 ft.; Reach 5 ft.
Special Attacks Crunch
Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Base Atk +1; CMB +2; CMD 14 (18 vs. trip)
Feats Skill Focus (Perception), Toughness*
Skills Perception +8, Stealth +6, Survival +1 (+5 scent tracking); Racial Modifiers +4 Survival when tracking by scent
Once every 1d4 rounds as a swift action, the wolf can bite an additional time while tearing some flesh from their opponent. If they succeed at hitting with their bite attack, the damage is 1d6+1 plus 1d4 bleed per round for 2 rounds.