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Demonolith

DemonolithA giant stone with remains of a grave-looking fiend from the Farplane that swipes razor-sharp claws at its foes and with various ailment statuses.

Demonolith (CR 16)

XP 76,800
NE Large Undead (Earth)
Init +0; Senses Darkvision 60 ft.; Perception +23

DEFENSE

AC 29, touch 9, flat-footed 29 (+20 natural, -1 size)
hp 210 [280] (20d8+120)
mp 123
Fort +12, Ref +8, Will +13
Defensive Abilities Channel Resistance +6; DR 15/good; Immune Earth, Petrify, undead traits; Resist Fire 15, Ice 15, Lightning 15; Strong Lightning
Weakness Water and Holy

Tactics

During Combat

OFFENSE

Speed 10 ft.
Melee Claw +21 (2d6+10/19-20×3 plus weakness)
Space 10 ft.; Reach 10 ft.
Special Attacks Stone Breath, Weakness
Spells Known (FC CL 20th; concentration +25)

1st (DC 16) – Blind
2nd (DC 17) – Poison
3rd (DC 18) – Bio, Blindga, Slow
4th (DC 19) – Poisonga, Statue
5th (DC 20) – Drain, Gravity
6th (DC 21) – Confusion, Slowga
7th (DC 22) – Countdown, Graviga
8th (DC 23) – Doom, Mass Confusion
9th (DC 24) – Death

STATISTICS

Str 24, Dex 10, Con –, Int 20, Wis 12, Cha 22
Base Atk +15; CMB +23; CMD 33
Feats Cleave, Combat Casting, Critical Focus, Devastating Strike, Great Cleave, Improved Critical(Claw), Improved Devastating Strike, Lightning Reflexes, Power Attack, Vital Strike
Skill Perception +23, Spellcraft +23, Stealth +27
Languages Abyssal, Common + 3 others

SPECIAL ABILITIES

Razor-sharp Claw(Ex)

Due to having an oversized claw and being extremely shape, the demonolith’s claw is considered two size categories larger and its critical tier is increased to x3.

Stone Breath(Su)

Once every 1d3+1 rounds, a demonolith can breath out a dry gray breath hitting all those within a 30-ft. cone. The targets within the area of effect will receive the Petrify status (Fortitude save DC 22 to negate). Blue mages may learn this ability as a 6th level spell (Knowledge: Religion DC 29).

Weakness(Ex)

Whenever a demonolith strikes its opponent with its claw, they must make a save for every status ailment inflicted upon them. The following status effects are Blind (Fortitude save 26), Confuse (Will save 26), Sap (Fortitude save 26), Sleep (Will save 26), Slow (Fortitude save 26), and Zombie (Fortitude save 26) for 1d4 rounds.