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Dolmen

DolmenA giant stone with remains of a grave-looking fiend from the Farplane with stony defenses. It swipes razor-sharp claws at its foes and can Petrify them, too.

Dolmen (CR 8)

XP 4,800
NE Large Undead (Earth)
Init -1; Senses Darkvision 60 ft.; Perception +13

DEFENSE

AC 20, touch 8, flat-footed 19 (-1 dex, +12 natural, -1 size)
hp 55 [110] (10d8+30)
mp 35
Fort +6, Ref +6, Will +7
Defensive Abilities Channel Resistance +4; DR 10/good; Immune Earth, Petrify, undead traits; Resist Fire 10, Lightning 10; Strong Lightning
Weakness Water and Holy

Tactics

During Combat

OFFENSE

Speed 10 ft.
Melee Claw +11 (2d6+7/19-20×3 plus weakness)
Space 10 ft.; Reach 10 ft.
Special Attacks Stone Breath, Weakness
Spells Known (FC CL 10th; concentration +13)

1st (DC 14) – Blind
2nd (DC 15) – Poison
3rd (DC 16) – Bio, Blindga, Slow
4th (DC 17) – Poisonga, Statue
5th (DC 18) – Drain, Gravity

STATISTICS

Str 20, Dex 8, Con –, Int 16, Wis 12, Cha 18
Base Atk +7; CMB +13; CMD 22
Feats Cleave, Combat Casting, Improved Critical(Claw), Power Attack, Vital Strike
Skill Perception +13, Spellcraft +13, Stealth +16
Languages Abyssal, Common + 1 other

SPECIAL ABILITIES

Razor-sharp Claw(Ex)

Due to having an oversized claw and being extremely shape, the dolmen’s claw is considered two size categories larger and its critical tier is increased to x3.

Stone Breath(Su)

Once every 1d4+1 rounds, a Dolmen can breath out a dry gray breath hitting all those within a 30-ft. cone. The targets within the area of effect will receive the Petrify status (Fortitude save DC 20 to negate). Blue mages may learn this ability as a 6th level spell (Knowledge: Religion DC 29).

Weakness(Ex)

Whenever a Dolmen strikes its opponent with its claw, they must make a save for every status ailment inflicted upon them. The following status effects are Blind (Fortitude save 19), Confuse (Will save 19), and Sap (Fortitude save 19) for 1d4 rounds.