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Tomb

TombA giant stone with remains of a grave-looking fiend from the Farplane that attacks with various status ailments. The battle can turn especially ugly if it inflicts Confuse on the entire party.

Tomb (CR 13)

XP 25,600
NE Large Undead (Earth)
Init -1; Senses Darkvision 60 ft.; Perception +18

DEFENSE

AC 23, touch 8, flat-footed 22 (-1 dex, +15 natural, -1 size)
hp 142 [195] (15d8+75)
mp 73
Fort +10, Ref +7, Will +10
Defensive Abilities Channel Resistance +5; DR 10/good; Immune Earth, Petrify, undead traits; Resist Fire 10, Ice 10, Lightning 10; Strong Lightning
Weakness Water and Holy

Tactics

During Combat

OFFENSE

Speed 10 ft.
Melee Claw +16 (2d6+9/19-20×3 plus weakness)
Space 10 ft.; Reach 10 ft.
Special Attacks Stone Breath, Weakness
Spells Known (FC CL 15th; concentration +19)

1st (DC 15) – Blind
2nd (DC 16) – Poison
3rd (DC 17) – Bio, Blindga, Slow
4th (DC 18) – Poisonga, Statue
5th (DC 19) – Drain, Gravity
6th (DC 20) – Confusion, Slowga
7th (DC 21) – Countdown, Graviga
8th (DC 22) – Doom, Mass Confusion

STATISTICS

Str 22, Dex 9, Con –, Int 18, Wis 12, Cha 20
Base Atk +11; CMB +18; CMD 27
Feats Cleave, Combat Casting, Devastating Strike, Improved Critical(Claw), Lightning Reflexes, Power Attack, Vital Strike
Skill Perception +18, Spellcraft +18, Stealth +21
Languages Abyssal, Common + 2 others

SPECIAL ABILITIES

Razor-sharp Claw(Ex)

Due to having an oversized claw and being extremely shape, the tomb’s claw is considered two size categories larger and its critical tier is increased to x3.

Stone Breath(Su)

Once every 1d4+1 rounds, a Tomb can breath out a dry gray breath hitting all those within a 30-ft. cone. The targets within the area of effect will receive the Petrify status (Fortitude save DC 21 to negate). Blue mages may learn this ability as a 6th level spell (Knowledge: Religion DC 29).

Weakness(Ex)

Whenever a Tomb strikes its opponent with its claw, they must make a save for every status ailment inflicted upon them. The following status effects are Blind (Fortitude save 22), Confuse (Will save 22), Sap (Fortitude save 22), Sleep (Will save 22), and Slow (Fortitude save 22) for 1d4 rounds.