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Skeleton

This creature appears to be nothing but a set of animated bones. Pinpoints of red light smolder in its empty eye sockets.Skeleton

Skeleton (CR 1/3)

XP 135
NE Medium Undead
Init +6; Senses Darkvision 60 ft.; Perception +0

DEFENSE

AC 16, touch 12, flat-footed 14 (+2 armor, +2 dex, +2 natural)
hp 5 (1d8)
Fort +0, Ref +2, Will +2
DR 5/bludgeoning; Immune Undead traits
Weakness Fire and Holy

Tactics

During Combat The skeleton usually picks the closest target unless ordered to pick another.

OFFENSE

Speed 30 ft.
Melee Broken scimitar +0 (1d6), Claw -3 (1d4+1), or 2 Claws +2 (1d4+2)
Space 5 ft.; Reach 5 ft.
Special Attacks Marrow Drain

STATISTICS

Str 15, Dex 14, Con -, Int -, Wis 10, Cha 10
Base Atk +0; CMB +2; CMD 14
Feats Improved Initiative
Gear Leather Armor, broken scimitar

SPECIAL ABILITIES

Marrow Drain (Su)

Once a day, a skeleton can siphon magic points off a single target within 30 ft. The target must make a Fortitude save (DC 11) or be drained for 1d4 MP which heals the skeleton for the same amount in HP. This does not work on creature’s with no MP. Blue mages may learn this ability as a 1st level spell (Knowledge: Religion DC 17).