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Skeleton

This creature appears to be nothing but a set of animated bones. Pinpoints of red light smolder in its empty eye sockets.Skeleton

Skeleton (CR 1/3)

XP 135
NE Medium Undead
Init +6; Senses Darkvision 60 ft.; Perception +0

DEFENSE

AC 16, touch 12, flat-footed 14 (+2 armor, +2 dex, +2 natural)
hp 5 (1d8)
Fort +0, Ref +2, Will +2
DR 5/bludgeoning; Immune Undead traits
Weakness Fire and Holy

Tactics

During Combat The skeleton usually picks the closest target unless ordered to pick another.

OFFENSE

Speed 30 ft.
Melee Broken scimitar +0 (1d6), Claw -3 (1d4+1), or 2 Claws +2 (1d4+2)
Space 5 ft.; Reach 5 ft.
Special Attacks Marrow Drain

STATISTICS

Str 15, Dex 14, Con -, Int -, Wis 10, Cha 10
Base Atk +0; CMB +2; CMD 14
Feats Improved Initiative
Gear Leather Armor, broken scimitar

SPECIAL ABILITIES

Marrow Drain (Su)

Once a day, a skeleton can siphon magic points off a single target within 30 ft. The target must make a Fortitude save (DC 11) or be drained for 1d3+1 MP which heals the skeleton for the same amount in HP. This does not work on creature’s with no MP. Blue mages may learn this ability as a 1st level spell (Knowledge: Religion DC 17).