Latest News

End of 2023 Update

Home > Bestiary > Undead > Skeleton Horror Family >

An unholy creature formed from the bones of innumerable creatures. It often haunts graveyards and other forlorn locations. Originally a single skull that lay beside a grave, its anger at being left behind led it to join together with other lonely bones, eventually taking its current form. It is said the mahadeva is on an endless, vain search for its original form.

Mahadeva (CR 8)

XP 4,800
NE Large Undead
Init +5; Senses Darkvision 60 ft.; Perception +9


AC 20, touch 10, flat-footed 19 (+1 dex, +10 natural, -1 size)
hp 110 [156] (13d8+52)
Fort +8, Ref +5, Will +10
Defensive Abilities Channel Resistance +4; DR 10/bludgeoning and good; Immune Undead traits; Resist Ice 5
Weakness Fire and Holy


During Combat


Speed 40 ft.
Melee Bite +15 (1d8+7), Sting +16 (1d8+7), Claw +15 (1d6+7), 2 Wings +10 (1d6+3)
Ranged 3 Ribs +9 (1d6+3) [60 feet]
Space 10 ft.; Reach 5 ft. (10 ft. Sting)
Special Attacks Ashen Blight, Bone Slash, Crypt Dust


Str 24, Dex 12, Con -, Int 6, Wis 14, Cha 18
Base Atk +9; CMB +17; CMD 28
Feats Cleave, Devastating Strike, Improve Initiative, Great Cleave, Power Attack, Vital Strike, Weapon Focus (Sting)
Skill Climb +10, Intimidate +10, Perception +9, Stealth +7
Languages Abyssal


Ashen Blight (Su)

3/day, a mahadeva creates ash to erupt around it’s foes. All enemies within 30 feet of the mahadeva suffer the effects of Blindga. (Will save DC 20) Blue mages may learn this ability as a 3rd level spell (Knowledge: Religion DC 21).

Bone Slash (Ex)

Once every 1d4+1 rounds as a swift-action, a mehadeva can choose to focus it’s energy and attack with it’s sting and claw. The damage increases it’s sting to 2d8+14/18-20 and it’s claw to 2d6+14/18-20 damage each and it inflicts it during that round.

Crypt Dust (Su)

1/day, a mahadeva throws dust upon it’s foe within 15 feet away to inflict zombie status effect for 6 rounds. A mahadeva must make a range touch attack (+9), if successful, the opponent must make a Fortitude save (DC 20) to negate the zombie affect. Blue mages may learn this ability as a 5th level spell (Knowledge: Religion DC 25).