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PopliumThe poplium is thought to be a deceased spirit, but its exact origin is unknown. It floats about, pulsating like some kind of organ. These spirits have been known to slip into humans through their mouths and then control them like puppets. The poplium seems to enjoy seeing its hosts’ friends and families baffled by the hosts’ sudden change in personalities. If someone close to you begins acting in an incomprehensible manner, it is quite likely that they have fallen victim to a poplium. Bathe them in holy power and the monster should come flying out of their mouth in all haste.

Poplium (CR 1)

XP 400
NE Small Undead (Incorporeal)
Init +1; Senses Blindsense 60 ft., Perception +10

DEFENSE

AC 14, touch 14, flat-footed 12 (+1 deflection, +1 dex, +1 dodge, +1 size);
hp 18 [25] (2d8+9), fast healing 3;
Fort +3, Ref +1, Will +4
Defensive Abilities Incorporeal
Immune Blind, Undead traits
Weakness Fire and Holy

Tactics

During Combat

OFFENSE

Speed Fly 30 ft. (perfect)
Melee incorporeal touch +3 (1d4 shadow damage)
Space 5 ft.; Reach 5 ft.
Special Attacks Cling

STATISTICS

Str -, Dex 12, Con -, Int 6, Wis 14, Cha 16
Base Atk +1; CMB +1; CMD 11
Feats Dodge, Toughness*
*Bonus Feat
Skills Fly +9, Perception +10, Sense Motive +6, Stealth +13; Racial Modifiers +4 Perception, +4 Stealth
SQ Undeathly Grace

SPECIAL ABILITIES

Cling (Ex)

Once every 1d4 rounds, the Poplium can land some slime upon it’s opponent. It must make a melee touch attack (+3), if it succeeds the target must make a Fortitude save (DC 14) or be inflicted with the slow status effect for 1d4+1 rounds.

Undeathly Grace (Ex)

Poplium move aloft making them hover. This gives it movement as though it was under the effect of a float spell; this effect cannot be dispelled this also makes them immune to any movement impairments like root, immobilize, and slow.