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Death Stalker

A giant scorpion characterized by its black shining body. They mainly feed on small animals, but their venom poses a great threat to humans as well. Originally hailing from deserts and wastelands where food is extremely scarce, it is incredibly overprotective when it comes to its prey, and will aggressively pursue it at any cost necessary. It is believed this particular trait, along with its ominous coloration, is what earned it the name death stalker.

Death Stalker (CR 9)

XP 6,400
N Large Magical Beast
Init +2; Senses Darkvision 60 ft., tremorsense 60 ft.; Perception +7

DEFENSE

AC 21, touch 11, flat-footed 19 (+2 dex, +10 natural, -1 size)
hp 137 (14d10+56), fast healing 10;
Fort +13, Ref +11, Will +7
Immune mind-affecting effects, paralyze, poison; Resist earth 10, fire 5

OFFENSE

Speed 60 ft., Climb 40 ft.
Melee 2 Claws +19 (1d6+6 plus grab), Sting +19 (1d6+6 plus poison)
Space 10 ft.; Reach 10 ft.
Special Attacks Constrict (1d6+6), Death Needles, Rapid Stinging, Rend (2 claws, 2d6+6), Sandblast, Sudden Strike

STATISTICS

Str 22, Dex 14, Con 18, Int -, Wis 16, Cha 2
Base Atk +14; CMB +20 (+24 grapple); CMD 32 (44 vs trip)
Skills Climb +14, Perception +7, Stealth +2 (+10 in deserts); Racial Modifiers Climb +8, Perception +4, Stealth +4 (in desert +12)

SPECIAL ABILITIES

Death Needles (Su)

3/day, a death stalker shoots out black needles towards a single target within a 30-ft. range and must make a ranged touch attack (+15) to inflict 8d4 points of non-elemental damage. The creature must make a Fortitude save (DC 17) or gain the Paralyzed status effect for 1d4 rounds. This is considered a poison effect. Blue mages may learn this ability as a 4th level spell (Knowledge: Arcana DC 23).

Poison (Ex)

Sting — injury; save Fort DC 21; frequency 1/round for 4 rounds; effect 2d6 non-elemental damage and 1d4 Mp damage; cure 1 save.

Rapid Stinging (Ex)

A death stalker stinger strikes with astounding speed; it can make one additional attack in a round with its sting as a swift action.

Sandblast (Su)

A red claw can stir up the sand around it to blast sand at its enemies within a 30-ft.-radius. Creatures within the area of effect must make a Fortitude save (DC 15) or be inflicted with Blind status for 1d4 rounds. Blue mages may learn this ability as a 2nd level spell (Knowledge: Arcana DC 19).

Sudden Strike (Ex)

A death stalker is adept at moving quickly when its foes are surprised. During a surprise round, a death stalker may act as if it had a full round to act, rather than just one standard action.