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Red Claw

Red ClawThese huge scorpions are known for their brilliant red pincers. If one feels itself to be in danger, it mimics a similar-looking crustacean known to be quite tasty. When a potential predator draws near to it, hoping for a bite, the scorpion lashes out with its poisonous stinger. This poison is extremely dangerous, even in small quantities, and a victim will begin to lose consciousness within moments of being stung, left immobile and helpless. Once the victim has fallen, and the scorpions deem themselves safe, they approach en masses and tear their prey open with their rusty brown pincers. Thus the hunted becomes the hunter.

Red Claw (CR 5)

XP 1,600
N Large Magical Beast
Init +0; Senses Darkvision 60 ft., tremorsense 60 ft.; Perception +6

DEFENSE

AC 17, touch 9, flat-footed 17 (+8 natural, -1 size)
hp 81 (9d10+27), fast healing 8;
Fort +8, Ref +6, Will +5
Immune mind-affecting effects, poison; Resist earth 5, fire 5

OFFENSE

Speed 60 ft., Climb 40 ft.
Melee 2 Claws +13 (1d6+4 plus grab), Sting +13 (1d6+4 plus poison)
Space 10 ft.; Reach 10 ft.
Special Attacks Constrict (1d6+4), Poison Needles, Rend (2 claws, 2d6+4), Sandblast

STATISTICS

Str 19, Dex 10, Con 16, Int -, Wis 14, Cha 2
Base Atk +9; CMB +13 (+17 grapple); CMD 20 (32 vs trip)
Skills Climb +12, Perception +6, Stealth +0 (+8 in deserts); Racial Modifiers Climb +8, Perception +4, Stealth +4 (in desert +12)

SPECIAL ABILITIES

Poison (Ex)

Sting — injury; save Fort DC 17; frequency 1/round for 4 rounds; effect 1d8 non-elemental damage; cure 1 save.

Poison Needles (Su)

Once every 1d2 rounds, a red claw shoots out green needles towards a single target within a 30-ft. range and must make a ranged touch attack (+8) to inflict 2d4 points of non-elemental damage. The creature must make a Fortitude save (DC 16) or gain the Poison status effect, taking 1d4 points of non-elemental damage per round for 1d4 rounds. Blue mages may learn this ability as a 1st level spell (Knowledge: Arcana DC 17). This save is wisdom-based.

Sandblast (Su)

A red claw can stir up the sand around it to blast sand at its enemies within a 30-ft.-radius. Creatures within the area of effect must make a Fortitude save (DC 14) or be inflicted with Blind status for 1d4 rounds. Blue mages may learn this ability as a 2nd level spell (Knowledge: Arcana DC 19).