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Endark II

School enhancing/dark; Level dark knight 2

CASTING

Casting Time 1 swift action

EFFECT

Range personal
Target weapon touched
Duration 1 round/level or until discharged
Saving Throw none; Spell Resistance no

DESCRIPTION

Upon casting this spell, the caster infuses the weapon touched with dark elemental energy. The next time this weapon strikes a creature, it discharges the dark elemental energy. The spell deals an extra 2 points of shadow damage per level (to a max of +10) + double your Charisma modifier against the target of the attack. The weapon loses this property if its wielder drops it or otherwise loses contact with it.