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School light; Level illusionist 7


Casting Time 1 standard action


Range 60 feet
Area cone-shaped burst
Duration instantaneous
Saving Throw see description; Spell Resistance yes


This spell causes seven shimmering, multicolored beams of light to spray from your hand. Each beam has a different power. Creatures in the area of the spell with 8 HD or less are automatically blinded for 2d4 rounds. Every creature in the area is randomly struck by one or more beams, which have additional effects.


1d8 Color of Beam Effect
1 Red 20 points fire damage (Reflex half)
2 Orange 40 points earth damage (Reflex half)
3 Yellow 80 points lightning damage (Reflex half)
4 Green Poison (Frequency 1/round for 6 rounds; Init. effect death;

Sec. effect 1 Con/round; Cure 2 consecutive Fort saves)

5 Blue Turned to stone, as Break spell (Fortitude negates)
6 Indigo Insane, as Insanity spell (Will negates)
7 Violet Sent to another plane, as Plane Shift spell (Will negates)
8 Struck by two rays Roll twice more, ignoring any “8” results