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Price +1 bonus; Aura faint chronomancy; CL 5th; Weight —


This ability can only be placed on a bladed-melee weapon.

Injecting weapons feature bulbous pommels and small grooves along their blades, allowing them to store and deliver poison.

An injecting weapon can hold up to 3 doses of injury poison. As a swift action, the wielder of an injecting weapon can coat the weapon with 1 dose of one of the inserted poisons. Adding a dose of poison to the reservoir is a full-round action.


Feats Craft Magic Arms and Armor; Spells delay poison; Cost +1 bonus