Price 1,900 gil; Slot wrist; CL 1st; Weight 1 lbs; Aura faint enfeebling
These red-rune, tight cuffs make it hard for the wielder to make use of cantrips, spells and spell-like abilities.
The cuffs automatically detect the use of magic, from cantrips, spells and spell-like abilities, and deal immense internal and external damage to the user, dealing 1d4 + 1d4 per level of spell cast of non-elemental damage. The cuffs may also activate if the wearer uses any ability that emulates magic like most supernatural abilities (up to GM discretion).
Regardless of what the user is attempting to do, it rings off an alarm that can easily be heard within 500 feet.
Damage dealt by the cuffs never kills the target, instead only taking them to 0 hit points and rendering them unconscious.
These cuffs have a hardness of 11, 15 hit points and a break DC of 29. An escape artist check can be made to escape (DC 36). The cuffs can be unlocked with disable device (DC 40).