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This icy statue stands a head taller than a normal human. A rime of frost coats it, and razor-sharp shards of ice adorn its limbs.

Ice Golem (CR 12)

XP 19,200
N Large Construct (Ice)
Init -1; Senses Darkvision 60 ft., low-light vision; Perception +5


AC 26, touch 8; flat-footed 26 (-1 dex, +18 natural, -1 size)
hp 118 (16d10+30)
Fort +4, Ref +3, Will +9
DR 10/adamantine; Immune construct traits, Ice; Resist Wind 15, Earth 15, Water 15; SR 23; Strong Wind
Weakness Fire


During Combat The ice golem starts the fight with hailstorm and then will attack the closest target to it. The golem will haste itself after the first round of combat to deal as much damage as possible.


Speed 30 ft.
Melee 2 Slams +25 (2d10+10 plus 1d6 ice damage and slow)
Space 10 ft.; Reach 10 ft.
Special Attacks Breath Weapon (40-ft. Cone, 8d6 ice damage, Reflex DC 18 half, usable once every 1d4 rounds), Chill, Cold (1d6), Haste, Icy Destruction, Slow (DC 23 Fort save)


Str 30, Dex 9, Con -, Int -, Wis 21, Cha 1
Base Atk +16; CMB +27; CMD 36 (40 vs trip)


Chill (Su)

The ice golem enchants a biting cold to it’s fists. The ice golem can imbue its weapon or natural weapon to inflict an additional 1d6 points of ice damage on a hit, and any creature that takes this additional ice damage must make a Fortitude save or be staggered for 1 round by the numbing chill. Blue mages may learn this ability as a 1st level spell (Knowledge: Arcana or Technology DC 17).

Cold (Ex)

An ice golem’s body generates intense cold, dealing 1d6 points of ice damage with its touch. Creatures attacking an ice golem with unarmed strikes or natural weapons take this same ice damage each time one of their attacks hits.

Hailstorm (Su)

3/day, with a range of 100 feet and a 20-ft.-radius spread, Ice golem summons a hailstorm for 8 rounds, dealing 3d6 bludgeoning damage and 2d6 ice damage every turn. A successful Reflex save DC 20 halves the damage on each instance of damage. Blue mages may learn this ability as a 5th level spell (Knowledge: Arcana or Technology DC 25).

Haste (Su)

After it has engaged in at least 1 round of combat, an ice golem can haste itself once per day as a free action. The effect lasts 3 rounds and is otherwise the same as the spell.

Icy Destruction (Su)

When reduced to 0 hit points, an ice golem shatters in an explosion of jagged shards of ice. All creatures within a 10-foot burst take 6d6 points of slashing damage and 4d6 points of ice damage; a DC 18 Reflex save halves the damage. The save DC is Constitution-based.

Slow (Ex)

Slam – injury; save Fort DC 23; frequency 1/round for 6 rounds; slow status effect; cure 1 save.


An ice golem’s body must be constructed from a single block of ice weighing at least 1,000 pounds. The ice is treated with magical powders and unguents worth at least 1,000 gil.

CL 15th; Price 125,500 gil


Feats Craft Construct; Spells icicle daggercone of cold, geas/questice stormelemental resistance (ice)Special creator must be caster level 15th; Skill Craft (sculptures) DC 20; Cost 65,000 gil