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Juvenile Red DragonA crown of cruel horns surrounds the head of this mighty juvenile dragon. Thick scales the color of molten rock cover its long body.

Red Dragon, Juvenile (CR 10)

XP 9,600
CE or CN Large Dragon (Fire)
Init +6; Senses Dragon senses, smoke vision; Perception +19


AC 23, touch 11, flat-footed 21 (+2 dex, +12 natural, -1 size)
hp 123 (11d12+44)
mp 58
Fort +11, Ref +9, Will +14
DR 5/magic; Immune Fire, Paralysis, Sleep; Strong Ice
Weakness Water


Speed 60 ft., fly 200 ft. (poor)
Melee Bite +17 (2d6+10), 2 Claws +17 (1d8+7), 2 Wings +12 (1d6+3), Tail Slap +12 (1d8+10)
Space 10 ft.; Reach 5 ft. (10 ft. with bite)
Special Attacks Breath Weapon (40-ft. cone, 6d10 fire damage, Reflex DC 19 half, usable every 1d4 rounds), Fire Roar, Fireball, Healing Flame
Spells Known (FC CL 11th, Concentration +16)

At will – bleeddetect magic, ignitemendingmessage, read magic, torchlight
1st (DC 12) – detonate, fire
2nd (DC 13) detonate IIelemental resistance, fire II, see invisibility
3rd (DC 14) detonate III, dispel, fira, fire III, haste


Str 25, Dex 15, Con 19, Int 12, Wis 20, Cha 12
Base Atk +11; CMB +19; CMD 31 (35 vs. trip)
Feats CleaveImproved InitiativeImproved Vital StrikeIron WillPower AttackVital Strike
Skills Appraise +15, Bluff +15, Fly +11, Intimidate +15, Perception +19, Spellcraft +15, Stealth +13
Languages Common, Draconic


Fire Roar (Su)

Once every 1d4 rounds as a standard action, a red dragon roars a fiery cone blast within 30-ft. burst. Any creature within the area of effect takes 10d6 points of fire damage and are inflicted with the Burn status effect for 1d6 rounds. A successful Reflex save (DC 20) reduces the damage by half and negates the status effect. Blue mages may learn this ability as a 5th level spell (Knowledge: Arcana DC 25).

Fireball (Su)

As a standard action within 840 ft., a red dragon generates a searing explosion of flame that detonates with a low roar and deals 5d8 points of fire damage to every creature within the 20-ft.-radius. Every creature caught in the explosion must make a Reflex save (DC 20) to take half damage. Blue mages may learn this ability as a 3rd level spell (Knowledge: Arcana DC 21).

Healing Flame (Su)

Once every 1d3 rounds as a standard action, the red dragon manifests a sacred flame beneath his foe up to 30 feet away, dealing 6d6 points of damage (half holy/fire) and heals himself for half the damage dealt. The target must make a successful Fortitude save (DC 20) to take half damage and the red dragon does not gain any hit points. Blue mages may learn this ability as a 4th level spell (Knowledge: Arcana DC 23).

Smoke Vision (Ex)

A red dragon can see perfectly in smoky conditions.