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A crown of cruel horns surrounds the head of this mighty young adult dragon. Thick scales the color of molten rock cover its long body.

Red Dragon, Young Adult (CR 13)

XP 25,600
CE or CN Huge Dragon (Fire)
Init +7; Senses Dragon senses, smoke vision; Perception +24

DEFENSE

AC 29, touch 11, flat-footed 26 (+3 dex, +18 natural, -2 size)
hp 172 (15d12+75)
mp 87
Fort +14, Ref +12, Will +17
DR 10/magic; Immune Fire, Paralysis, Sleep; SR 24; Strong Ice
Weakness Water

OFFENSE

Speed 60 ft., fly 200 ft. (poor)
Melee Bite +22 (2d8+13 plus 1d6 fire damage), 2 Claws +22 (2d6+9), 2 Wings +20 (1d8+4), Tail Slap +20 (2d6+13)
Space 15 ft.; Reach 10 ft. (15 ft. with bite)
Special Attacks Breath Weapon (50-ft. cone, 10d10 fire damage, Reflex DC 22 half, usable every 1d4 rounds), Crush (Small creatures, DC 22, 2d8+13), Dragon Force, Fire Roar, Fireball, Healing Flame
Spells Known (FC CL 15th, Concentration +21)

At will – bleeddetect magic, ignitemendingmessage, read magic, torchlight
1st (DC 17) detonate, fire
2nd (DC 18) detonate IIelemental resistance, fire II, see invisibility
3rd (DC 19) detonate III, dispel, fira, fire III, haste
4th (DC 20) blaze spikes, fire IV, volcanic storm
5th (DC 21) burn, firaga

STATISTICS

Str 29, Dex 16, Con 21, Int 14, Wis 22, Cha 14
Base Atk +15; CMB +26; CMD 39 (43 vs. trip)
Feats CleaveImproved Initiative, Improved Iron WillImproved Vital StrikeIron WillMultiattackPower AttackVital Strike
Skills Appraise +20, Bluff +20, Fly +13, Intimidate +20, Knowledge (arcana) +20, Perception +24, Spellcraft +20, Stealth +13
Languages Common, Draconic + 2 other (DM’s choice)

SPECIAL ABILITIES

Dragon Force (Su)

1/day, A red dragon releases the dragon soul within, improving itself or an ally by touch. This ability grants the subject an increase to all physical damage, melee and range, by +1 per three caster levels. It also grants the subject an increase to all magical damage and healing by +1 per three caster levels. This ability lasts for a minute. Blue mages may learn this ability as an 8th level spell (Knowledge: Arcana DC 31).

Fire Roar (Su)

Once every 1d4 rounds as a standard action, a red dragon roars a fiery cone blast within 30-ft. burst. Any creature within the area of effect takes 10d6 points of fire damage and are inflicted with the Burn status effect for 1d6 rounds. A successful Reflex save (DC 23) reduces the damage by half and negates the status effect. Blue mages may learn this ability as a 5th level spell (Knowledge: Arcana DC 25).

Fireball (Su)

As a standard action within 1000 ft., a red dragon generates a searing explosion of flame that detonates with a low roar and deals 5d8 points of fire damage to every creature within the 20-ft.-radius. Every creature caught in the explosion must make a Reflex save (DC 23) to take half damage. Blue mages may learn this ability as a 3rd level spell (Knowledge: Arcana DC 21).

Healing Flame (Su)

Once every 1d2 rounds as a standard action, the red dragon manifests a sacred flame beneath his foe up to 30 feet away, dealing 6d6 points of damage (half holy/fire) and heals himself for half the damage dealt. The target must make a successful Fortitude save (DC 23) to take half damage and the red dragon does not gain any hit points. Blue mages may learn this ability as a 4th level spell (Knowledge: Arcana DC 23).

Smoke Vision (Ex)

A red dragon can see perfectly in smoky conditions.