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Wyrm White DragonThis wyrm dragon’s scales are a frosty white. Its head is crowned with slender horns, with a thin membrane stretched between them.

White Dragon, Wyrm (CR 22)

XP 615,000
CE or NE Colossal Dragon (Ice)
Init +9; Senses Dragon senses, Snow vision; Perception +44


AC 46, touch 7, flat-footed 41 (+5 dex, +39 natural, -8 size)
hp 466 (29d12+319)
mp 234
Fort +27, Ref +24, Will +23
DR 20/magic; Immune Ice, Paralysis, Sleep; SR 33; Strong Wind
Weakness Fire


Speed 60 ft., burrow 30 ft., fly 250 ft. (clumsy), swim 60 ft.
Melee Bite +35 (4d8+21 plus 4d6 ice damage/19-20), 2 Claws +35 (4d6+14 plus 2d6 ice damage), 2 Wings +33 (2d8+7 plus 2d6 ice damage), Tail Slap +33 (4d6+21 plus 2d6 ice damage)
Space 30 ft.; Reach 20 ft. (30 ft. with bite)
Special Attacks Blizzard, Breath Weapon (70-ft. cone, 24d10 ice damage, Reflex DC 35 half, usable every 1d4 rounds), Crush (Large creatures, DC 35, 4d8+21), Dragon Force, Freezing Fog (3/day, DC 24), Northern Cross, Snowstorm, Tail Sweep (Medium creatures, DC 35, 2d8+21)
Spells Known (FC CL 29th, Concentration +37)

At will – bleed, detect magic, mendingmessage, read magic
1st (DC 19) blizzard, slick
2nd (DC 20) blizzard II, elemental resistance, see invisibility, slick II
3rd (DC 21) blizzara, blizzard IIIdispel, haste, slick III
4th (DC 22) blizzard IV, ice spikes, ice storm, vanish
5th (DC 23) blizzaga, freeze, icy prison
6th (DC 24) – glacier, freezing spheregreater dispel, ice spikes II, icy blast
7th (DC 25) – freeze II
8th (DC 26) glacier II, ice spikes III, polar ray
9th (DC 27) mass icy prison, polar midnight


Str 38, Dex 20, Con 32, Int 22, Wis 26, Cha 22
Base Atk +29; CMB +51; CMD 59 (63 vs. trip)
Feats Alertness, Empower SpellFlyby Attack, Greater SunderGreater Vital Strike, Improved Critical (Bite), Improved Initiative, Improved Sunder, Improved Vital StrikeLightning Reflexes, MultiattackPower Attack, Quicken SpellVital Strike, Wingover
Skills Appraise +38, Bluff +38, Fly +22, Intimidate +38, Knowledge (arcana, geogrphy, history) +38, Perception +44, Sense Motive +40, Spellcraft +38, Stealth +22, Swim +52; Racial Modifiers +8 Swim
Languages Common, Draconic, Giant + 4 others (DM’s choice)
SQ Icewalking, Ice shape


Blizzard (Su)

A white dragon can use its breath weapon to create a blizzard in the area around it as a standard action. This creates heavy snow conditions in a 50-ft.-radius for 1 minutes, centered on the dragon. This snow slow movement (4 squares of movement per square entered) and limits vision as fog does.

Dragon Force (Su)

A white dragon releases the dragon soul within, improving itself or an ally by touch. This ability grants the subject an increase to all physical damage, melee and range, by +1 per three caster levels. It also grants the subject an increase to all magical damage and healing by +1 per three caster levels. This ability lasts for a minute. Blue mages may learn this ability as an 8th level spell (Knowledge: Arcana DC 31).

Freezing Fog (Sp)

A white dragon can use this ability 3/day. It is similar to an acid fog spell but deals ice damage instead. It also causes a rime of slippy ice to form on any surface the fog touches, creating the effect of a grease spell. The dragon is immune to the grease effect because of its icewalking ability. This ability is the equivalent of a 6th-level spell.

Ice Shape (Su)

A white dragon can shape ice and snow at will. This ability functions as stone shape, but only targeting ice and snow, not stone. A white dragon’s caster level for this effect is equal to its Hit Dice.

Icewalking (Ex)

This ability works like the spider climb spell, but the surfaces the dragon climbs must be icy. The dragon can move across icy surfaces without penalty and does not need to make Acrobatics checks to run or charge on ice.

Northern Cross (Su)

Once every 1d4 rounds, a white dragon will summon a 30 ft.-radius blizzard in a select area completely freezing all those who fail their Fortitude save (DC 29). Every target can be trapped in solid ice 21 inches thick. If the creature fails its save, it is helpless, but can still breathe (the ice blocks line of effect to the target). If the target makes its save, it gains the entangled condition but can otherwise act normally. Whether or not the target saves, it takes 21 points of ice damage each round it is helpless or entangled in the ice.

The ice has hardness 0 and 66 hit points; if broken, the creature is freed. A creature can break the ice as a full-round action with a successful Strength check (DC 32) or Escape Artist skill check (DC 37).A white dragon will always start the fight with this ability. Blue mages may learn this ability as an 8th level spell (Knowledge: Arcana DC 31).

Snow Vision (Ex)

A white dragon learns to see perfectly in snowy conditions. A white dragon does not suffer any penalties to Perception checks while in snow.

Snowstorm (Su)

As a standard action, the white dragon can create a shredding flurry of icy slivers hitting all creatures within the 30-ft. line. Creatures in the area of effect take 14d6 points of ice damage are inflicted with Frozen status for 1d4 rounds, a successive Reflex save (DC 29) for half damage and negates status effect. Blue mages may learn this ability as a 6th level spell (Knowledge: Arcana DC 27).