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Scales the color of topaz armor this ferocious young adult dragon while crowned with large pointy horns.

Yellow Dragon, Young Adult (CR 13)

XP 25,600
NE Huge Dragon (Lightning)
Init +10; Senses Dragon senses, mist vision; Perception +18

DEFENSE

AC 36, touch 14, flat-footed 30 (+22 natural, +6 dex, -2 size)
hp 172 [255] (15d12+75)
mp 108
Fort +17, Ref +19, Will +14
DR 10/magic; Immune Lightning, Paralysis, Sleep; SR 27; Strong Water
Weakness Earth

OFFENSE

Speed 60 ft., fly 200 ft. (poor)
Melee Bite +21 (2d8+10/19-20 plus 1d6 lightning damage), 2 Claws +20 (2d6+7), 2 wings +18 (1d8+3), Tail Slap +18 (2d6+10)
Space 15 ft.; Reach 10 ft. (15 ft. with bite)
Special Attacks Blaster, Breath Weapon (100-ft. line, 10d10 lightning damage, Reflex DC 22 half, usable every 1d4 rounds), Crush (Small creatures, DC 22, 2d8+10), Thunderbolt
Special Abilities Dragon Force, Lightning Armor
Spells Known (FC CL 15th, Concentration +22)

At will – bleeddetect magic, mendingmessage, read magic
1st (DC 18) spark, thunder
2nd (DC 19) elemental resistance, see invisibility, spark II, thunder II
3rd (DC 20) dispel, haste, spark III, thundara, thunder III
4th (DC 21) ball lightning, shock spikes, thunder IV, vanish
5th (DC 22) lightning arc, shock, thundaga

STATISTICS

Str 24, Dex 22, Con 20, Int 24, Wis 11, Cha 14
Base Atk +15; CMB +24; CMD 40 (43 vs. trip)
Feats Combat Casting, Dazzling Display, Improved Initiative, Iron WillLightning Reflexes, MultiattackShatter DefensesWeapon Focus (Bite)
Skills Appraise +23, Bluff +20, Diplomacy +20, Fly +16, Intimidate +20, Knowledge (arcana, dungeoneering, technology) +22, Perception +18, Sense Motive +22, Spellcraft +22, Stealth +16, Survival +18
Languages Auran, Common, Draconic + 2 others (DM’s choice)

SPECIAL ABILITIES

Blaster (Su)

As a standard action, a yellow dragon can send out a pulse of electricity through its whiskers at a single target within 30 ft. The yellow dragon must make a ranged touch attack (+20), if it hits, the target takes 3d6 points of lightning damage and must make a Fortitude save (DC 24) or be inflicted with Immobilize status for 1d4 rounds. Blue mages may learn this ability as a 3rd level spell (Knowledge: Arcana DC 21).

Dragon Force (Su)

1/day, a yellow dragon releases the dragon soul within, improving itself or an ally by touch. This ability grants the subject an increase to all physical damage, melee and range, by +1 per three caster levels. It also grants the subject an increase to all magical damage and healing by +1 per three caster levels. This ability lasts for a minute. Blue mages may learn this ability as an 8th level spell (Knowledge: Arcana DC 31).

Lightning Armor (Su)

Once every 1d2 rounds as a standard action, a yellow dragon grants herself a shocking barrier as a standard action. All allies can gain the effect of Shock Spikes. The allies must be within 30 feet of yellow dragon when it uses this ability to receive these bonuses for 6 rounds. Blue mages may learn this ability as a 4th level spell (Knowledge: Arcana DC 23).

Mist Vision (Ex)

A yellow dragon can see through fog, clouds, and similar obscuring effects with perfect clarity.

Thunderbolt (Su)

Once every 1d4 rounds as a standard action, a yellow dragon can discharge a large lightning storm within 120 ft. and in a 40-ft.-radius. Creatures within the area of effect take 10d6 points of lightning damage and are inflicted with Static status effect for 1d4 rounds. A successful Reflex save (DC 24) reduces the damage by half and negates the status effect. Blue mages may learn this ability as a 5th level spell (Knowledge: Arcana DC 25).