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Yakshi

YakshiA spirit which has taken the shape of a beautiful woman. The yakshi follows the orders of its master whom it formed a blood pact with, and guards locations of great importance. They are famous for how they change in strength depending on its master’s primary emotion. In particular, yakshis that form pacts with those who holds a grudge or bears deep hatred often exhibit powers greater than other yakshis, but because they all look alike, it is hard to tell how strong they are, so facing them without proper preparation is an unwise decision to make.

Yakshi (CR 15)

XP 51,200
CN Medium Fey (Shadow, Water)
Init +5; Senses darkvision 60 ft., low-light vision; Perception +23
Aura Dark Aqua Dome (40-ft., shadow and water resistance reduction for 1d4 rounds, Will DC 24 negates)

DEFENSE

AC 25, touch 20, flat-footed 20 (+4 deflect, +5 dex, +1 dodge, +5 natural)
hp 126 (18d6+72)
mp 99
Fort +15, Ref +21, Will +18
DR 15/magic; Immune critical hits, death effects, poison, sneak attacks, shadow, water; Strong Fire
Weakness Lightning and Holy

OFFENSE

Speed 30 ft., swim 120 ft.
Melee Slam +9 (1d6 plus 1d8 [half shadow/water damage]) or Touch +9 (1d3 Wis damage)
Special Attacks Malediction, Mesmerizing Voice
Spells Known (FC CL 18th, Concentration +23)

At will (DC 15) bleeddetect magic, mendingmessage, read magic
1st (DC 16) dark, sleep (DC 15), water
2nd (DC 17) dark II, silence (DC 16), water II
3rd (DC 18) dark III, darkra, sleepga (DC 17), water III, watera
4th (DC 19) dark IV, silencega (DC 18), water IV
5th (DC 20) darkga, drain, drown, sleepja (DC 19), waterga
6th (DC 21)abyss, flood, rasp, silenceja (DC 20)

STATISTICS

Str 10, Dex 20, Con 19, Int 20, Wis 15, Cha 18
Base Atk +9; CMB +9; CMD 24
Feats Alertness, Combat Casting, Dodge, Elemental Focus (shadow, water), Empower Spell, Extend Spell, Silent Spell, Spell Penetration
Skills Acrobatics +24, Bluff +24, Escape Artist +24, Knowledge (arcana, local, nature) +24, Perception +22, Sense Motive +22, Spellcraft +24, Stealth +24
Languages Aquan, Slyvan, Undercommon + 2 others (DM’s choice)
SQ Liquid Form

SPECIAL ABILITIES

Congeal Water (Su)

The yakshi can surround a creature in a thin layer of magically viscous water. A target that fails the Reflex save (DC 24) becomes entangled and must hold its breath or risk drowning. The target or an adjacent creature can spend a full-round action on its turn scraping off the clinging fluid, allowing a new Reflex save with a +2 bonus; otherwise, the effect lasts for 1d4 minutes. Blue mages may learn this ability as a 1st level spell (Knowledge: Nature DC 17).

Dark Aqua Dome (Su)

All creatures within a 40-foot radius from yakshi must make a DC 23 Will save or have their water and shadow resistance dropped by 10 for 1d4 rounds. Whether or not the save is successful, that creature cannot be affected again by the same yakshi’s dark aqua dome ability for 24 hours. The save DC is Charisma-based.

Liquid Form (Su)

A yakshi is always in liquid form. She gains immunity to critical hits, poison, and sneak attacks. She also has DR/15 magic. She retains her own base speed, and her swim speed doubles to 120 feet.

Malediction (Su)

1/day, a yakshi can release malevolence from within draining the health of all nearby enemies within a 30-ft.-radius spread. A yakshi deals 12d6 points of shadow damage and is healed by half of the total damage done unless those in the area must make a Fortitude save (DC 24) to negate the heal affect and take half damage. Blue mages may learn this ability as a 9th level spell (Knowledge: Arcana DC 33).

Mesmerizing Voice (Su)

Yakshi sings a mesmerizing song that charms all those nearby her. Creatures within 30 feet of yakshi must make a Will save (DC 24) or be charmed for 1 minute. Blue mages may learn this ability as a 4th level spell (Knowledge: Arcana DC 23).

Unearthly Grace (Su)

A yakshi adds her Charisma modifier as a racial bonus on all her saving throws and as a deflection bonus to her AC.