School dark/enfeebling; Level black mage 6, necromancer 6
Casting Time 1 standard action
Range long (400 ft. + 40 ft./level)
Target one creature
Duration instantaneous/1d6 rounds
Saving Throw Reflex half; see text; Spell Resistance yes
A whirl of shadowy plague surrounds the targeted creature, creeping away at their life force dealing 1d6 points of shadow damage per caster level (maximum 15d6) and inflicting the Dimmed status effect for 1d6 rounds. A successful Reflex save reduces the damage by half and negates the status effect.
Dimmed: A dark mask surrounds the creature's face, making it difficult to see clearly. Creatures that are inflicted with this status effect suffer a 20% fail chance on all checks and activities that rely on vision (such as reading and Perception checks to spot). The dimmed creature also treats all their enemies as if they had concealment (20% miss chance). Light spells and effects remove this status effect.