Young Quadav (CR 1)
Quadav Fighter 1
N Medium Humanoid (Reptilian)
Init +0; Senses Low-light vision; Perception +1
AC 15, touch 10, flat-footed 15 (+4 armor, +1 natural)
HP 8  (1d10+3)
Fort +5, Reflex +0, Will +1
Defensive Abilities Full Withdrawal; Resist Water 5;
Speed 15 ft., Swim 20 ft.
Melee Longsword +5 (1d8+4/19-20)
Ranged Javelin +1 (1d6+3)
Special Abilities Martial Flexibility (3/day)
Str 16, Dex 10, Con 16, Int 10, Wis 12, Cha 10
Base Atk +1; CMB +4; CMD 14
Feats Power Attack
Skills Acrobatics +4, Climb +7
Languages Common, Quadav
SQ Chosen Weapon +1 (Longsword)
Gear cure potion(1), longsword, 3 javelins, chain coat
Full Withdrawal (Ex)
As a full round action, quadav may retract their body into their shell. This allows them to gain DR/5 Bludgeoning. It also allows for 20% concealment. When they use this ability, they immediately fall prone, drop anything they were holding, and any item that isn’t directly attached to their skin. While they are in this form, they cannot make attacks, use items, or cast spells. They must remain in this form for at least one complete round. To come out of their shell, they must spend another full round action (this does not provoke AoO).
Hold Breath (Ex)
Quadav can hold their breath underwater for a number of rounds equal to four times their Constitution score before risking drowning or suffocating.
Steel Shelled (Ex)
As a quadav gets older the harder its shell gets and gains a +1 natural armor bonus.