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Viera AmbusherFierce and elusive, this back-line Viera saves at least 1 MP to heal an ally but generally hurls shot after shot of holy might at foes with their Power Staff.

Viera Ambusher (CR 1)

XP 400
Viera White Mage 2
NE Medium humanoid (viera)
Init +6; Senses Low-light vision; Perception +8

DEFENSE

AC 12 [18], touch 12 [14]; flat-footed 10 [16] ([+4 mage armor], +2 dex, [+2 wind armor deflection])
hp 5 (2d6-2)
mp 5
Fort -1, Ref +2, Will +5 [+7] (+2 against enfeebling spells and effects);

OFFENSE

Speed 30 ft.
Ranged Holy Power Staff +4 (1d6+1 holy)
Special Abilities Lay on Hands (Heal 1d6; 3/day)

Spells Known (White Mage CL 2nd; concentration +4)

1st (DC 13 [15]) – Blind, Cure (2d6+4 [+6]), Mage Armor, Sleep, Wind Armor, Wind Runner, Wind Shield.

STATISTICS

Str 9, Dex 14, Con 8, Int 11, Wis 15 [19], Cha 8
Base Atk +1; CMB +0; CMD 14
Feats Improved Initiative
Skills Heal +6, Perception +8, Spellcraft +4, Stealth +3.
Languages Common, Vieran.
SQ Increased Healing, Spell Proficiency, Lay on Hands, Empowered Magic.
Gear Masterwork Holy Power Staff, Cure Potion, Scroll of Mage Armor, Scroll of Wind Armor, Sage’s Drink

TACTICS

If the Viera Ambusher knows they are about to ambush a target they will cast Mage Armor and Wind Armor on themselves via their scrolls and drink their Sage’s Drink for +4 to WIS. They save 1 MP for a Cure, besides that they use their Holy Power Staff on enemies. Their Cure does an extra d6 of healing due to their White Magery.