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School enhancing/elemental (wind); Level black mage 1, druid 1, geomancer 1, white mage 1


Casting Time 1 standard action


Range touch
Target creature touched
Duration 1 minute/level (D)
Saving Throw Will negates (harmless); Spell Resistance no


An invisible but tangible field of wind surrounds the subject of a wind armor spell, providing a +2 deflection bonus to AC. Unlike mundane armor, wind armor entails no armor check penalty, spell failure chance, or speed reduction. Since wind armor is made of wind, incorporeal creatures can’t bypass it the way they do normal armor.