A white wall blocking passage with a hulking creature half way out of it. If one were to get by it, one must defeat it or perish.
Forgiven Apathy (CR 11)
AC 28, touch 8, flat-footed 28 (+20 natural, -2 size)
hp 231  (14d10+154)
Fort +19, Ref +9, Will +10
DR 10/evil; Immune Bleed, Blind, Curse, Daze, Death Effects, Holy, Mind-affecting, Nauseating, Outsider traits, Paralyze, Petrify, Shock, Sickening, Stun; Resist Lightning 10, Fire 10, Earth 25; SR 22;
Speed 40 ft.; Fly 100 ft. (average)
Melee Bite +23 (2d6+11), 2 Claws +22 (1d8+5)
Space 15 ft.; Reach 15 ft.
Special Attacks Shockwave
Str 32, Dex 10, Con 30, Int 10, Wis 18, Cha 14
Base Atk +14; CMB +27; CMD 37
Feats Cleave, Improved Critical (Claw), Iron Will, Multiattack, Power Attack, Toughness, Weapon Focus (Claw)
Skills Bluff +19, Intimidate +19, Knowledge (Local) +17, Knowledge (Planes) +17, Perception +21, Sense Motive +21
SQ Razor-sharp Claw
Razor-sharp Claw (Ex)
Due to having an oversized claw and being extremely shape, the tomb’s claw is considered two size categories larger and its critical tier is increased to x3.
Once every 1d4 rounds, a forgiven apathy can cause the ground to quake that ripples from it within a 30-ft.-radius spread. Creatures within the area of effect take 8d6 points of earth damage, inflicted with the Weighted status effect, and are pushed back 5 feet per 10 damage sustained. A successful Reflex save (DC 23) reduces damage by half, negates the status effect, and stops being pushed back. Blue mages may learn this ability as a 4th level spell (Knowledge: Planes DC 23).