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A white winged creature with ram horns and a large jaw of sharp teeth.

Forgiven Deceit (CR 9)

XP 6,400
NE Large Outsider (Native, Sin Eater)
Init +9; Senses Darkvision 60 ft., low-light vision; Perception +19

DEFENSE

AC 23, touch 15; flat-footed 17 (+5 Dex, +1 dodge, +8 natural, -1 size)
hp 150 [204] (12d10+84)
Fort +15, Ref +13, Will +10
DR 10/evil; Immune Bleed, Death Effects, Holy, Mind-affecting, Outsider traits, Petrification/Statue, Stun; Resist Lightning 10, Shadow 10, Fire 10; SR 20;

OFFENSE

Speed 20 ft., Fly 50 ft. (good)
Melee Bite +18 (2d6+7), 2 Wings +13 (1d6+3)
Space 10 ft.; Reach 5 ft.
Special Attacks Flying Leap, Ram, Shriek

STATISTICS

Str 24, Dex 20, Con 24, Int 10, Wis 18, Cha 12
Base Atk +12; CMB +20; CMD 36
Feats Dodge, Improved Initiative, Iron Will, Power Attack, Skill Focus (Perception), Weapon Focus (Bite)
Skills Diplomacy +11, Fly +16, Intimidate +11, Knowledge (planes) +10, Knowledge (religion) +10, Perception +19, Sense Motive +14; Racial Modifiers +4 Perception;
Language Celestial

SPECIAL ABILITIES

Flying Leap (Ex)

A forgiven deceit can perform a special kind of pounce attack by flying into combat. When a forgiven deceit charges, it can make a DC 20 Fly check to fly into the air and land next to his enemies. If he makes the Fly check, he can follow up with four wing attacks against foes in reach, but cannot make a bite attack.

Ram Charge (Ex)

A forgiven deceit can charge at an opponent with his horns doing 1d8+9 and stuns his opponent for 1 round unless they succeed at Fortitude Save (DC 23).

Forgiven’s Shriek (Ex)

A forgiven deceit can emit a piercing shriek every 1d4 rounds. All creatures that can hear the forgiven deceit’s shriek (except other sin eaters) within a 100-ft. radius must succeed on a DC 23 Will save or become shaken for 1d4+1 rounds. Successive shrieks do not stack with each other but do extend the duration of the effect. A creature that successfully saves is immune to the same forgiven deceit’s shriek for 24 hours. The save DC is Constitution-based.