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A pale scorpion with a calm aura but fierce determination.

Forgiven Folly (CR 9)

XP 6,400
NE Large Outsider (Native, Sin Eater)
Init +6; Senses Darkvision 60 ft., low-light vision, scent; Perception +19


AC 25, touch 11; flat-footed 23 (+2 Dex, +14 natural, -1 size)
hp 162 [216] (12d10+96)
Fort +16, Ref +10, Will +11
DR 10/evil; Immune Death Effects, Holy, Mind-affecting, Outsider traits, Petrification/Statue, Poison, Sap; Resist lightning 10, ice 10, fire 10; SR 20;


Speed 60 ft.
Melee 2 Claws +18 (1d6+7), Sting +19 (1d6+7 plus poison)
Space 10 ft.; Reach 10 ft.
Special Attacks Rapid Stinging, Rend (2 claws, 2d6+7), Sudden Strike


Str 24, Dex 14, Con 26, Int 10, Wis 20, Cha 10
Base Atk +12; CMB +20 (+24 grapple); CMD 32 (36 vs. trip)
Feats Cleave, Improved Initiative, Iron Will, Power Attack, Skill Focus (Perception), Weapon Focus (Sting)
Skills Climb +27, Diplomacy +10, Intimidate +9, Knowledge (religion) +9, Perception +19, Sense Motive +10, Stealth +11, Swim +20; Racial Modifiers +8 Climb, +4 Perception, +4 Stealth;
Language Celestial


Poison (Ex)

Sting — injury; save Fort DC 24; frequency 1/round for 4 rounds; effect 2d6 holy damage; cure 1 save.

Saintscreen (Su)

Once every 1d4+1 rounds as a standard action, a forgiven folly releases a holy blast line with a 50 ft. range and 10 ft. wide line. Every enemy within the radius must make a Will Save (DC 21) for half damage or be inflicted with Confused status effect for 1d4 rounds and take 6d6 points of holy damage.

Rapid Stinging (Ex)

A forgiven folly’s stinger strikes with astounding speed; it can make one additional attack in a round with its sting as a swift action.

Sudden Strike (Ex)

A forgiven folly is adept at moving quickly when its foes are surprised. During a surprise round, a forgiven folly may act as if it had a full round to act, rather than just one standard action.