A massive white moss giant who crushes those beneath him.
Forgiven Revelry (CR 14)
AC 26, touch 11, flat-footed 18 (+15 natural, +5 dex, -4 size)
hp 314  (17d10+221)
Fort +22, Ref +15, Will +12
DR 10/evil; Immune Bleed, Daze, Death Effects, Holy, Mind-affecting, Nauseating, Outsider traits, Paralyze, Petrify, Sickening, Stun; Resist Lightning 10, Fire 10, Earth 15, Water 15; SR 25;
Speed 60 ft.
Melee 2 Slams +27 (3d6+13 plus 1d10 holy damage)
Space 20 ft.; Reach 15 ft.
Special Abilities Summon Orbs
Special Attacks Crush (Medium creatures, DC 30, 3d6+13), Magnitude 8
Str 36, Dex 20, Con 34, Int 10, Wis 20, Cha 12
Base Atk +17; CMB +32; CMD 47
Feats Cleave, Cleaving Finish, Great Cleave, Improved Natural Attack (Slam), Iron Will, Power Attack, Toughness, Vital Attack, Weapon Focus (Slam)
Skills Bluff +18, Climb +30, Intimidate +18, Knowledge (Planes) +17, Perception +22, Sense Motive +22
Language Celestial, Giant
Magnitude 8 (Su)
Once every 1d4 rounds as a standard action, a forgiven revelry can cause the ground to erupt wildly around it within a 60-ft.-radius. Creatures within the area of effect take 15d10 points of earth damage and are inflicted with the weighted status effect for 1d8 rounds. They must make Reflex save (DC 23) to reduce the damage by half and negate the status effect. Blue mages may learn this ability as an 8th level spell (Knowledge: Planes DC 31).
Summon Orbs (Su)
At the start of the fight as an immediate action, a forgiven revelry can summon two indestructible orbs that move 10 feet per round. They shoot out a beam of light each every other round that have 50 ft. line reach with a 10 ft. radius. Each orb must make a range touch attack (+22), if successful, their beams of light does 5d6 points of holy damage. He cannot summon more than 2 orbs at once.