A large white cube with multiple gold faces on it. Each face can rotate around triggering different effects. The cube is 3 by 3 smaller squares, some with faces and others with none.
Forgiven Whimsy (CR 14)
AC 25, touch 15, flat-footed 18 (+10 natural, +7 dex, -2 size)
hp 232  (15d10+150)
Fort +18, Ref +16, Will +13
DR 10/evil; Immune Bleed, Blind, Curse, Daze, Death Effects, Holy, Mind-affecting, Nauseating, Outsider traits, Paralyze, Petrify, Shock, Sickening, Stun; Resist Lightning/Fire/Wind/Water/Earth/Shadow/Ice 20; SR 25;
Speed 40 ft.; Fly 100 ft. (average)
Melee Slam +22 (2d6+12 plus 1d10 holy damage)
Space 15 ft.; Reach 15 ft.
Special Attacks Catechism, Exegesis, Judgment Day, Sacrament of Penance, Shiny Orbs
Str 26, Dex 24, Con 38, Int 20, Wis 22, Cha 12
Base Atk +15; CMB +25; CMD 42
Feats Ability Focus (Judgment Day), Cleave, Improved Initiative, Improved Natural Attack (Slam), Iron Will, Power Attack, Toughness, Weapon Focus (Slam)
Skills Acrobatics +22, Appraise +23, Bluff +19, Diplomacy +19, Fly +18, Intimidate +19, Knowledge (Arcana) +23, Knowledge (Planes) +23, Knowledge (Religion) +20, Perception +24, Sense Motive +24
Language Celestial, Draconic plus 4 more
Forgiven whimsy hovers just above the ground. This gives it movement as though it was under the effect of a float spell; this effect cannot be dispelled.
Once every 1d4+4 rounds as a full round action, a forgiven whimsy slams down with great power towards an opponent near her. She must make a successful melee attack (+22), if she succeeds she does 20d6 points of bludgeoning damage.
Once every 1d4+1 rounds as a move action, a forgiven whimsy rotates her faces around, some squares will have faces while others will not. Which ever square on the cube’s 3 by 3 squares has a face then triggers an explosion on each platform based off of them. For example if the faces make a X, every square platform like this:
X – 0 – X
0 – X – 0
X – 0 – X
On the next turn as a standard action, anyone on those squares on the platform take 6d6 points of earth damage including flying creatures, no save. Anyone with a Knowledge (Planes) check 15 can determine the faces reflect on the platforms they stand on. Each platform is 15 feet wide and there are nine of them to match on many.
Judgement Day (Su)
Once every 1d2+1 rounds as an immediate action, a forgiven whimsy drops down two comets from the sky hitting in two of the random squares below. The comets take 2 rounds to hit the ground and show a shadow on which square they will hit within a round. If no one is on that square that the comet falls on, hits everyone within a 90-ft.-radius doing 10d6 points of fire damage, Reflex save (DC 25) for half damage. If someone is, they take 4d6 points of fire damage, Reflex save (DC 25) for half damage. Anyone with a Knowledge (Planes) check 15 can tell someone has to soak the comet damage so the group doesn’t take it all.
Sacrament of Penance (Su)
Once every 1d4+1 rounds as a standard action, the forgiven whimsy releases a storm of bolts hitting everyone within a 90-ft.-radius. Anyone in the area of effect takes 12d6 points of lightning damage and must make a Reflex save (DC 23) for half damage. Ignores the Evasion talent.
Shiny Orbs (Su)
When below 50% health (150 Hp), as an immediate action during Exegesis. The forgiven whimsy summons 4 orbs in random square in the move action but there must be at least one open square everyone can run too. The orbs explode during the damaging round doing 6d6 points of holy damage including flying creatures, no save.